The Kingdoms and the Wylderness
Story Seed · Werewolf · “Story Seed: The Kingdoms and the Wylderness”
The pack seeks the services of a great queen in the Legendary Realm. Before she will grant her aid she demands that they prove themselves by hunting down a nearly invulnerable chimera and bringing its head back to her castle. As it turns out, the creature is invulnerable but intelligent, and it can’t be goaded, bribed, or tricked into following the pack back to the queen’s castle.
Not all legends end well for their heroes. The tales and songs of the Garou have grown darker as the Apocalypse approaches, and as it has done so, so too has the Realm that remembers the glory of the shapeshifters’ past deeds. As the Wyrm’s servants defeat the Garou in the physical world, these catastrophes echo in the Legendary Realm, allowing a fragment of Malfeas to slip in. Some Get of Fenris whisper that this is possible not because of the defeats themselves but because of the commemoration of those defeats in the Silver Record. They argue that only those Garou who achieve victory deserve to be remembered in story and song, a controversial position that especially infuriates Galliards.
Once a fertile kingdom, the region now known as the Midnight Land has since withered into a stony desert under a black, ash-choked sky. The pale shapes of dead trees and the skeletons of the land’s former inhabitants and their beasts stand as mute testament to the vitality of the kingdom that the Wyrm’s influence drained out of the land. At the center of the Midnight Lands rises a great castle of opaque obsidian — a projection of Malfeas itself — a fortress of sharp edges and deadly points ruled over by avatars of the Maeljin. What local Banes call the Third City surrounds this castle. Undead creatures haunt the crumbling buildings and wander the streets, tormenting any prisoners the Banes bring back to this grim municipal ity. The city has a ghastly, gargoyle-covered wall with tower roosts from which flights of Banes scout the lands across the Wylderness.
The people of the Legendary Realm fear that the Midnight Land will be the staging ground for an assault on the Realm. The scattered heroes of the land may unite under the werewolves rallying them, but even they might not be able to withstand the power of the Maeljin for long.
See also 4
Places
- Get of Fenris werewolf/location/umbral_realm/get-of-fenris
- Legendary Realm werewolf/location/umbral_realm/legendary-realm
- Malfeas werewolf/location/umbral_realm/malfeas
- Wylderness werewolf/location/umbral_realm/wylderness