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Classification: Union // Open Ref werewolf/power/gift/jam-technology

Jam Technology

Gift · Werewolf · Level 2

Werewolf
Breed
Homid
Cost
1 Gnosis

With a slight

gesture, the werewolf unbalances the Wyld and Weaver energies within technological devices, either suffusing them with destructive chaos or amplifying their inherent stasis until they refuse to do anything at all. Computers crash, guns jam, cars stall, and even the simplest of shaped objects refuse to function. A gremlin — a type of Wyld-spirit that enjoys breaking things — teaches this Gift.

System: The player spends one Gnosis point, rolls (Manipulation + Crafts) and chooses the level of com­ plexity she intends to jam. All technological devices (i.e. any devices shaped from fabricated materials like metal or plastic) of that complexity within 50 feet (15 m) cease to function for two turns per success. The devices remain unchanged, but inert — knives won’t cut, gunpowder won’t ignite, gears won’t turn, and so on. The difficulty of the roll is based on the following chart:

Device Difficulty

Computer 4 Phone 5 Automobile 7 Gun 8 Knife 9

As the homid Gift. • Power Surge (Level Two) — By speaking with electricity spirits, the Garou causes a blackout over a widespread area. An electricity elemental teaches this Gift.

System: The player spends one Gnosis point and rolls Wits + Science (difficulty 7). The number of successes determines how large of an area is blacked out. One suc­ cess would black out a single room, while five would cut the power to a whole neighborhood.

See also 6

Abilities & Attributes

  • Computer shared/trait/ability/computer
  • Crafts shared/trait/ability/crafts
  • Manipulation shared/trait/attribute/manipulation
  • Science shared/trait/ability/science
  • Wits shared/trait/attribute/wits

Gifts

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