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Classification: Union // Open Ref vampire/power/combo_discipline/the-humberside-panic-celerity-thamuaturgy

The Humberside Panic

Combination Discipline · Vampire · “The Humberside Panic (Celerity •, Thamuaturgy •)”

Vampire
Prerequisites
Celerity •, Thamuaturgy •

This combination Discipline allows a Kindred to grant other vampires a brief and limited access to his own mastery of Celerity. The Kindred who possesses Thaumaturgy and Celerity spends one blood point, plus one blood point per member of his coterie to whom he wishes to grant Celerity. For one turn, each indicated member of the coterie may use that Celerity to run or take another action as if she possessed Celerity herself. Thereafter, the Thaumaturge may spend an additional point per character per turn to continue granting the benefit. The Thaumaturge can communicate any degree of mastery of Celerity she possesses using this power, but must pay all related costs for it for each Kindred to whom she extends it.

The drawbacks of this combination Discipline are fairly limiting, however. The vampire using this Discipline must have tasted the vitae of any individual to whom she wishes to extend the benefits, and she must pay the vitae cost for each turn extending the Celerity benefits to other Kindred. Note that the per-turn blood point expenditures dictated by the character’s generation apply to spending blood in this way. Those benefiting from the power must be within sight of the Kindred invoking the power, and must be vampires (not mortals, ghouls, or other supernatural creatures).

This Discipline was originally developed to allow a pack of English Anarchs to flee the site after ambushing a Malkavian Primogen, but it has also been used by other packs to more aggressive ends. Because of its utility, it’s one of the most popular and widely used combination Disciplines among Anarch coteries.

It costs six experience points to learn this power.

See also 3

Clans & Bloodlines

Disciplines

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