Digital Game
Spirit · Werewolf
Digital Game is at the forefront of the Weaver’s PR efforts to raise modern children into slobbering, worshipers of the Pattern Web. While Digital Game runs the gamut of personalities, the bulk of its manifestations focus on hyper-masculine violence simulation, often couched in just enough irony to defray society’s concerns of malicious intent.
Digital Game doesn’t participate directly in the war for the Apocalypse; it prepares humanity to blindly and rabidly fight in its name. Its efforts have been a wild success in the past decade; Digital Game’s sycophants will actively seek out detractors in far reaching corners of the world, and use their own, very human methods to bully, threaten, and denigrate critics into silence. This both makes Digital Game look innocent, and benefits from the true warriors using their own ideal tactics, not those directly taught by the spirit. Its victims fight not with the guns and swords Digital Game glorifies, but with violent rhetoric and mob mentality.
Rage: 8, Willpower: 2, Gnosis: 6, Essence: 16
Charms: Control Electrical Systems, Corruption (per the Wyrm Charm), Solidify Reality
Image: Digital Game looks like any number of anthropomorphized entertainment concepts. Some are animals. Some are robots. Some are wizards. A popular form is a muscle-bound man with an enormous gun, sunglasses, and a cigar. They share one common trait, however. Their faces are mirror images. If you look into Digital Game, you see yourself staring back. Digital Game can communicate, but it’s limited to saying things the listener has already heard. It cannot communicate new concepts. This makes it particularly dangerous to educated people, as it’s better able to express complex ideas and manipulate them using their own biased knowledge.
See also 1
Places
- Pattern Web werewolf/location/umbral_realm/pattern-web