Shadowfiends
Fomor · Werewolf
Stalking through the dark corners of the world, Shadowfiends are assassins for Pentex. They strike targets chosen by
the company with no emotion or remorse. Difficult to find and extremely loyal, almost all Shadowfiends work within the limits of cities and towns, exterminating whichever threats to the corporation and to the Wyrm as a whole. Their targets often include rabble-rousers and activists who would strike down the company’s power. Pentex also trusts the fomori to confront supernatural targets, sending them after Kinfolk and individual Garou, eliminating problems as they arise.
Shadowfiends are physically dark enough that they must use their abilities to lighten their coloration to blend with the shadows in which they hunt. The fomori rely entirely on stealth and silence to complete their Pentex-given missions before slipping away as quietly as they came. Commonly, the only sign of a Shadowfiend’s work is the lack of a struggle and the look of complete surprise left on the victim’s face. Attributes: Strength 3, Dexterity 6, Stamina 3, Charisma 2,
Manipulation 2, Appearance 1, Perception 4, Intelligence 2, Wits 4 Abilities: Alertness 3, Athletics 4, Brawl 1, Firearms
2, Investigation 3, Melee 4, Stealth 5, Subterfuge 3 Backgrounds: Allies 2, Contacts 4, Resources 3 Powers: Chameleon Coloration (Shadowwalking),
Darksight, Immunity to the Delirium, Shadowplay, Silent Aura* * Silent Aura: Silent Aura creates an area of silence around the Shadowfiend. By rolling Wits + Stealth (difficulty 6), the Shadowfiend can negate all sound within a fifteen-foot radius. The whole area is entirely silent. The effect lasts for a one turn per success.
Willpower: 6
Equipment: GPS tracker; light pistol with silver bullets; silver knife
Image: Shadowfiends appear as lithe humans, their features slightly elongated. The formor’s skin and eyes are pitch black, making them appear as human-shaped voids rather than actual living beings. Shadowfiends tend to shave all of their hair and work naked due to their natural camouflage.
Genesis: A product of Project Iliad, all Shadowfiends are created using a special serum crafted by Pentex’ twisted scientsits. Specialists observe potential participants over the course of at least two months before sending invita-tions offering a large sum of money simply for attending a special seminar. People who respond are treated to a formal dinner and stay in a hotel where the seminar is held. Pentex specialists filter through the attendees, watching them from cameras and listening to their conversations. By the end of the night, they decide who they want.
Everyone will sleep well the following night from the time-release drug laced through the food at the dinner. Those chosen by Pentex are then injected with the serum that sends
the victim into pain-laced nightmares for the remainder of the night. The serum opens the person up for possession, and, by the time morning comes, Pentex has created a monster.
The full unification of the Bane and human takes place over the course of two days in which the skin of the victim turns stark black. Upon completion, the Shadowfiend is fully active and capable, ready to complete its first deadly mission.
Roleplaying Notes: Pentex is everything. You live and breathe the will of the company, and you will do all you can to fulfill its requests. You’re not stupid, however. You take your time, analyze your targets, and when you strike, you do it quietly and without fanfare. You’re curt and only speak and do what’s necessary. Your job is to exterminate the enemies of Pentex, and no one is better suited for the task.
See also 23
Abilities & Attributes
- Alertness shared/trait/ability/alertness
- Appearance shared/trait/attribute/appearance
- Athletics shared/trait/ability/athletics
- Brawl shared/trait/ability/brawl
- Charisma shared/trait/attribute/charisma
- Dexterity shared/trait/attribute/dexterity
- Firearms shared/trait/ability/firearms
- Intelligence shared/trait/attribute/intelligence
- Investigation shared/trait/ability/investigation
- Manipulation shared/trait/attribute/manipulation
- Melee shared/trait/ability/melee
- Perception shared/trait/attribute/perception
- Stamina shared/trait/attribute/stamina
- Stealth shared/trait/ability/stealth
- Strength shared/trait/attribute/strength
- Subterfuge shared/trait/ability/subterfuge
- Wits shared/trait/attribute/wits
Archetypes
- Chameleon shared/trait/archetype/chameleon
Backgrounds
Gifts
- Darksight werewolf/power/gift/darksight
Rotes & Procedures
- Shadowplay mage/power/rote/shadowplay