Tread Upon the Grave
Discipline Power · Vampire · Level 3
The extended awareness granted with the Cenotaph Path allows the necromancer to find locations where the Shadowlands and the living world come close. Often, the necromancer experiences a chill or shiver when stepping into an area where the Underworld lies near the living one. With practice, the vampire can tell exactly where such locations are.
Experienced necromancers learn that certain locations are susceptible to ghostly influence; these haunted areas often become homes of a sort for ghosts. A knowledgeable vampire can thus discover places where the dead are likely to congregate, the better to snare them with other Necromancy powers.
System: The player simply declares intent to sense the Shroud in an area and makes a Willpower roll (difficulty 8). Success reveals whether the location is highly attuned to the Shadowlands, about average (not particularly close to the world of the dead), or far removed from the realm of death. A failing attempt at using the power has no adverse effect, though it may be attempted only once per scene (so the necromancer must either wait for a time or move to a different area before attempting Tread Upon the Grave once more).
A botch stuns the necromancer into inaction for a full turn and costs him a temporary Willpower point, as he is overcome by shivers and a sense of overwhelming despair.
With three or more successes, the necromancer can determine whether the Shroud’s strength has been artificially altered in the area.
Part of The Cenotaph Path
See also 2
Disciplines
- The Cenotaph Path vampire/power/discipline/the-cenotaph-path
Paths & Numina
- Necromancy mage/power/sorcery_path/necromancy