The Wild Hunt
Sabbat Rite · Vampire
One of the greatest crimes a Sabbat can commit is to turn traitor, and the Sect protects its secrets. If a member reveals a Sect secret to the enemy, she is punished severely. If a Sabbat leaks information of a vital nature, a priest may call for a Wild Hunt. The Wild Hunt is much like the blood hunt, but ends with the eradication of the offending Sabbat Sect member, as well as anyone — Kindred or kine — who may have knowl-
edge of the betrayal. The gravity of the Wild Hunt depends upon the traitor in question — the packs are expected to police their own ranks, while high-profile turncoats receive the attention of Archbishops, Prisci, Cardinals, and all those who serve them.
The priest assembles the local Sabbat and formally calls them to the hunt, which is sometimes similar to the preface of a War Party. Once caught, the offending Sabbat is staked and immobilized. The pack takes her before the Ductus and Pack Priest (or Bishop, etc.), who recite her crimes to her packmates. The pack then torments the offender in whatever manner it deems appropriate — hot irons, Vicissitude, and mutilation are the least-creative forms of vengeance a righteous pack can inflict on a traitor. Finally, the pack destroys the traitor by throwing her (still staked) on a consecrated burning pyre.
After the traitor meets her end, the Sabbat pursues those who either learned of the secret or were involved. Sabbat justice is relentless — the Sect stops at nothing to ensure their security. Naturally, the Sabbat cannot know about every little (or even many of the big) secrets that slip through the cracks. Frustration over this fact often makes things doubly bad for those they do catch.
System
Sabbat who are subject to the Wild Hunt are no longer Sabbat, and thus, no longer considered by the Sect to be vampires at all. No amount of groveling can convince the Sect to take back a traitor, though this harsh reality comes more out of security than bullheadedness.
Unlike the auctoritas ritae, the “low” or “common” rituals vary widely from pack to pack. Several of these ritae show up in some form or another in every Sabbat pack, but many of them are unique to regions or even individual packs. Storytellers and players are encouraged to adapt or create their own ritae, to give a sense of camaraderie and significance to the pack.
See also 1
Disciplines
- Vicissitude vampire/power/discipline/vicissitude
Referenced by 3
Gifts
- Horde of Valhalla werewolf/power/gift/horde-of-valhalla
Places
- Fianna werewolf/location/umbral_realm/fianna
Rites & Rituals
- Ahriman’s Wight vampire/power/ritual/ahrimans-wight-level-5-abyss-mysticism-ritual