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Classification: Union // Open Ref vampire/power/ritual/deaths-head-level-three-necromancy-ritual

Death’s Head

Ritual · Vampire · Level 3 · “Death’s Head (Level Three Necromancy Ritual)”

Vampire
Tradition
Necromancy

Some Necromancers of the Tal’Mahe’Ra collect fragments of hair, bone, ash, or flesh from their enemies as a reminder of a victory. Using Necromancy, they use these remains to create a paint-like residue with which they decorate porcelain masks known as Death’s Heads. Once activated, such a mask causes its wearer (who may be someone other than the Necromancer who made the mask) to appear as a wraith so long as she wears the mask. In the physical world, the wearer looks translucent and ghostlike (but is granted no special ability to pass through physical items or cross into the Shadowlands). In the Shadowlands, the wearer can pass as a wraith even among true wraiths. Note that the user’s aura becomes pale, like that of a wraith (and their creature type reads as a wraith), but this does not hide or alter any other patterns or colors (such as diablerie streaks).

A Death’s Head, once painted, is enchanted but inactive until used. Once activated (by putting the mask on), the mask crumbles into dust, leaving a faint pattern

of bone-white marks across the user’s face. If the user wills the effect to end early; the soft patterns fade into nothingness and the user is returned to their normal physical appearance. A necromancer may create only one Death’s Head at a time; any already-existing masks are destroyed (or active uses cancelled) when a second is created. It takes one full night to create a Death’s Head.

See also 1

Paths & Numina

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