Classification: Union // Open

Rites & Rituals

243 records

Random
Name ▲ Kind Level Tradition Cost Source
Abyssal ThreadsRitualAbyss MysticismRotB
Acceptance RitusSabbat RiteV20
Ahriman’s WightRitualAbyss MysticismRotB
Amulet of MnemosyneRitualThaumaturgyRotB
Ascension of the BloodRitualLotC
Asymmetrical ReproductionRitualThaumaturgyRotB
At Our Command It BreathesRitualThaumaturgyRotB
Atra SacramentumRitualIgnobilis RitusRotB
Auspice RolesRiteW20
Baleful DollRitualNecromancyV20
Baptism of FireRiteW20
Baron Zaraguin’s Sting (Level Four)RitualPunk SorceryRotB
Bastone DiabolicoRitualNecromancyV20
Beat Your Way to Glory (Level Two)RitualPunk SorceryRotB
BFU (Level Three)RitualPunk SorceryRotB
Bind the Accusing TongueRitualThaumaturgyV20
Blade of Smoke and Shadow (Level Two)RitualDur-An-KiRotB
Blood ContractRitualThaumaturgyV20
Blood Crystal (Level Two)RitualNew Age SorceryRotB
Blood DanceRitualNecromancyV20
Blood RushRitualThaumaturgyV20
Blood WalkRitualThaumaturgyV20
Bloody MaryRitualPunk SorceryRotB
Bone of LiesRitualThaumaturgyV20
Bone RhythmsRiteW20
Bound by Oath (Level Three)RitualDur-An-KiRotB
BrandRitualThaumaturgyRotB
Breath of GaiaRiteW20
Brotherhood of the CupRitualLotC
Burning BladeRitualThaumaturgyBloodV20
Cadaver’s TouchRitualNecromancyV20
Call of the Hungry DeadRitualNecromancyV20
Calling Card (Level One)RitualPunk SorceryRotB
Calling the DirectionsRitualIgnobilis RitusRotB
CCTV (Level One)RitualThaumaturgyRotB
Chill of OblivionRitualNecromancyV20
Chime of Unseen SpiritsRitualThaumaturgyRotB
Claiming the DarkRitualLotC
Clinging of the InsectRitualThaumaturgyV20
Comforting DarknessRitualBlood, WillpowerLotC
Commune with the AbyssRitualLotC
Communicate with Kindred SireRitualThaumaturgyV20
Contrition RitusSabbat RiteV20
Craft Dream CatcherRitualOld Skool SorceryRotB
Creation of the ShabtiRitualSetite SorceryWillpowerRotB
Creation RitesSabbat RiteV20
Dante’s Urban LegendRitualThaumaturgyRotB
Dead Man’s HandRitualNecromancyV20
Death’s CommunionRitualLotC
Death’s HeadRitualNecromancyRotB
Defense of the Sacred HavenRitualThaumaturgyV20
Deflection of Wooden DoomRitualThaumaturgyV20
Descent Into the UnderworldRiteW20
Devil’s TouchRitualThaumaturgyV20
Din of the DamnedRitualNecromancyV20
DissonanceRiteCW
Divine SignRitualNecromancyV20
Domino of LifeRitualThaumaturgyV20
Donning the Mask of ShadowsRitualThaumaturgyV20
Draining the Well of LifeRitualNecromancyRotB
Eldritch BeaconRitualNecromancyV20
Enacting a RiteRiteW20
Enchant TalismanRitualThaumaturgyBloodV20
Enchant the ForestRiteW20
Enfolding the BelieversRitualNew Age SorceryRotB
Engaging the Vessel of TransferenceRitualThaumaturgyV20
Enochian PassageRitualNecromancyRotB
Escape to a True FriendRitualThaumaturgyV20
EsilioRitualNecromancyV20
Eyes of BabelRitualThaumaturgyRotB
Eyes of the GraveRitualNecromancyV20
Eyes of the Night HawkRitualThaumaturgyV20
Father’s FreedomRitualThaumaturgyRotB
Feed the DarknessRitualAbyss MysticismRotB
Fire DanceSabbat RiteV20
FirewalkerRitualThaumaturgyV20
Flesh of Fiery TouchRitualThaumaturgyV20
From Marduk’s ThroatRitualLotC
Gaia’s Vengeful TeethRiteW20
Games of InstinctSabbat RiteV20
Gathering for the DepartedRiteW20
Ghost in the SystemRitualThaumaturgyRotB
Greet the MoonRiteW20
Greet the SunRiteW20
Haruspicy (Level Two)RitualOld Skool SorceryRotB
Haunting BreezeRitualNecromancyRotB
Heart of StoneRitualThaumaturgyV20
Hidden HavenRitualThaumaturgyRotB
Houngan’s Doll (Level Four)RitualOld Skool SorceryRotB
Hunting PrayerRiteW20
Illuminate the Trail of PreyRitualThaumaturgyV20
Impregnable SoulRitualNecromancyRotB
Incantation of the ShepherdRitualThaumaturgyV20
Incorporeal PassageRitualThaumaturgyV20
InsightRitualNecromancyV20
Irad’s WallRitualIgnobilis RitusRotB
Kinfolk RitesRiteKin
KINFOLK RITES CHARTRiteKin
Knowing StoneRitualNecromancyV20
Last BlessingRiteGnosisW20
Laurel of ConcordanceRitualIgnobilis RitusRotB
Learning a RiteRiteW20
Light within ShadowRitualLotC
Machine BlitzRitualThaumaturgyV20
Martyr’s EyesRitualIgnobilis RitusRotB
Maw of AhrimanRitualAbyss MysticismRotB
Minestra di MorteRitualNecromancyV20
Mirror of BloodRitualThaumaturgy or KoldunicRotB
Mirror of Second SightRitualThaumaturgyV20
Mirror PrisonRitualThaumaturgyBlood, WillpowerRotB
MonomacySabbat RiteV20
Moot RiteRiteW20
Nightmare DrumsRitualNecromancyV20
Non-Disclosure Clause (Level Four)RitualThaumaturgyRotB
Occhio d’Uomo MortoRitualNecromancyV20
One of My TribeRitualIgnobilis RitusRotB
Paper FleshRitualThaumaturgyV20
Pavis of Foul PresenceRitualThaumaturgyV20
Peek Past the ShroudRitualNecromancyV20
Prayer for the PreyRiteW20
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Classification: Union // Open Ref vampire/power/ritual/ghost-in-the-system

Ghost in the System

Ritual · Vampire · Level 5

Vampire
Tradition
Thaumaturgy

In these modern times, when the Internet remembers all and government-backed identification is needed for nearly every transaction, it is no longer enough for a newly arrived Kindred to simply dominate the local city clerk into providing him with papers. This exhaustive ritual can takes a week or more to perform (when used to create false identities for Kindred or other supernatural beings), though simple uses directed against mortals may take only a single night. At the conclusion, though, the results can be most impressive. For Kindred, the ritual creates not just a fake ID but an entire paper trail for the target all the way back to his “date of birth.”

The false records, to the extent they exist on the Internet, are perfect, and show whatever history the thaumaturge desires. Only personal examination of the actual hard copies contained in dusty filing cabinets will reveal the truth of the target’s life. When this ritual is turned against mortals, it can achieve such effects as giving an innocent man a criminal record or cleaning the slate for a wanted criminal, stealing away the ownership of someone’s home, or even sabotaging someone’s medical records so that a well-meaning nurse actually gives her an unnecessary and lethal injection.

System

The ritual requires an extended Intelligence + Occult roll, with each roll representing one full night spent reshaping the Internet and doing nothing else except devoting an hour or two to feeding. The Storyteller determines how many successes are needed based on the number of “Internet facts” that must be changed in order to achieve the desired results. Changing a single mortal’s medical diagnosis or reporting all her credit cards as stolen might require only one or two successes, while creating an entirely new identity for a vampire on the run might require five to ten, depending on how complicated and important the new identity is. Particularly successful uses of this ritual may lead to dots in the Alternate Identity Background (V20, p. 111).

Assamite Sorcery began in the Second City when mortal magicians were Embraced into the Clan with the promise of power and eternal life. These undead Sorcerers acted as interrogators and demon hunters during the wars against the Baali. After the fall of the Second City, the Sorcerers were used to facilitate magical communication across great distances, keeping the Clan unified and organized. Furthermore, they used their arts to protect the herd the Clan cultivated. They nurtured the crops

that sustained the herd and continued to strike at the forces that threatened the Clan.

Following the blood curse’s being laid upon the Assamites in the wake of the Convention of Thorns, the Clan’s leadership turned to their Sorcerers to find a way to reverse the affliction that stands in the way of their divine purpose. Through their older, more versatile arts, they strive to find a way to make this come to pass. It is an obsession that burns long and deep in the hearts of Assamite Sorcerers across the world.

These Sorcerers have subsequently turned their talents to the arts of Dur-An-Ki (Sumerian meaning “Master of Heaven and Earth”) to aid them in their cause. A form of magic that originated in ancient Mesopotamia, it has grown over the millennia to incorporate the trappings of numerous myths and religions from across the greater Middle East. Fundamentally, Dur-An-Ki permits covenants to be struck between spirits and sorcerers (known as ashipu).

Spirits whom the ancient world once called gods still exist, hidden in the shadows, and continue to aid those who invoke them. It is through these ancient powers, and the covenants with humanity that defined them, that the Sorcerers have made the most progress to date in regards breaking the blood curse.

We should not be ashamed to acknowledge truth from whatever source it comes to us, even if it is brought to us by former

generations and foreign peoples. For him who seeks the truth there is nothing of higher value than truth itself.

See also 5

Abilities & Attributes

Clan Lore

Clans & Bloodlines

  • Assamite vampire/faction/clan/assamite
  • Baali vampire/faction/bloodline/baali
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