Learning a Rite
Rite · Werewolf
The tribal elders who teach rites were themselves taught by their elders, who were taught by their elders, and so on back through the ages. In order to gain the knowledge (and tacit permission) to perform a rite, a young werewolf must approach an elder who possesses such knowledge. In the vast majority of cases, the elder will request payment (in the form of talens) from the young whelp in question. The number of talens required varies with the amount of teaching needed (level of the rite) and the elder’s opinion of the cub (based on comparative rank and roleplaying). Elders will often allow the young Garou to do a favor instead of (or in addition to) donating talens. Such favors may range from providing the elder with fresh rabbit meat and caviar for three full moons to tracking down a minor enemy of the elder’s and tearing out his throat. The favor asked is normally proportionate to the power and importance of the rite.
Learning a rite is an extended action. A Garou must have a Rituals Knowledge at least equal to the level of the rite she wishes to learn; a character with Rituals 3 cannot master a Level Four rite. She must also spend time with the elder who knows the rite — at least one week per level of the rite she wishes to learn (three days for minor rites). The player must roll Intelligence + Rituals (difficulty of 10 minus Intelligence.) The number of successes required is equal to the level of the rite. The student may make one roll per period of teaching (one week for a Level One rite, three weeks for a Level Three rite, etc.). If the student fails a roll, she must spend a Willpower point to continue her studies. If she botches a roll, the elders decide that she is not yet ready to learn the knowledge she seeks. The character must wait at least three turnings of the moon, or until she has more life experience, to try again.
A character can begin the game with knowledge of rites by purchasing the Rites Background. After character creation, however, rites can be learned only through role playing; they may not be purchased with experience points.
A character can attempt to enact a rite in which he has previously taken part, but which he does not know — though he has little chance of success. The difficulty
is three higher than normal, and the player must spend double the amount of Gnosis points (if any are required). In addition, elder Garou often see such an attempt as im pertinent or even sacrilegious. Attempting an untutored rite in the presence of an elder may decrease the Garou’s Honor or Wisdom in the eyes of his sept.
Finally, it’s possible — but obscenely difficult — to create new rites. Such a task is no small matter, as it in volves convincing a great portion of the spirit world both that a new rite is necessary and that they must empower it whenever called to do so.
See also 2
Abilities & Attributes
- Intelligence shared/trait/attribute/intelligence
- Rituals shared/trait/ability/rituals