Classification: Union // Open

Rites & Rituals

243 records

Random
Name ▲ Kind Level Tradition Cost Source
Abyssal ThreadsRitualAbyss MysticismRotB
Acceptance RitusSabbat RiteV20
Ahriman’s WightRitualAbyss MysticismRotB
Amulet of MnemosyneRitualThaumaturgyRotB
Ascension of the BloodRitualLotC
Asymmetrical ReproductionRitualThaumaturgyRotB
At Our Command It BreathesRitualThaumaturgyRotB
Atra SacramentumRitualIgnobilis RitusRotB
Auspice RolesRiteW20
Baleful DollRitualNecromancyV20
Baptism of FireRiteW20
Baron Zaraguin’s Sting (Level Four)RitualPunk SorceryRotB
Bastone DiabolicoRitualNecromancyV20
Beat Your Way to Glory (Level Two)RitualPunk SorceryRotB
BFU (Level Three)RitualPunk SorceryRotB
Bind the Accusing TongueRitualThaumaturgyV20
Blade of Smoke and Shadow (Level Two)RitualDur-An-KiRotB
Blood ContractRitualThaumaturgyV20
Blood Crystal (Level Two)RitualNew Age SorceryRotB
Blood DanceRitualNecromancyV20
Blood RushRitualThaumaturgyV20
Blood WalkRitualThaumaturgyV20
Bloody MaryRitualPunk SorceryRotB
Bone of LiesRitualThaumaturgyV20
Bone RhythmsRiteW20
Bound by Oath (Level Three)RitualDur-An-KiRotB
BrandRitualThaumaturgyRotB
Breath of GaiaRiteW20
Brotherhood of the CupRitualLotC
Burning BladeRitualThaumaturgyBloodV20
Cadaver’s TouchRitualNecromancyV20
Call of the Hungry DeadRitualNecromancyV20
Calling Card (Level One)RitualPunk SorceryRotB
Calling the DirectionsRitualIgnobilis RitusRotB
CCTV (Level One)RitualThaumaturgyRotB
Chill of OblivionRitualNecromancyV20
Chime of Unseen SpiritsRitualThaumaturgyRotB
Claiming the DarkRitualLotC
Clinging of the InsectRitualThaumaturgyV20
Comforting DarknessRitualBlood, WillpowerLotC
Commune with the AbyssRitualLotC
Communicate with Kindred SireRitualThaumaturgyV20
Contrition RitusSabbat RiteV20
Craft Dream CatcherRitualOld Skool SorceryRotB
Creation of the ShabtiRitualSetite SorceryWillpowerRotB
Creation RitesSabbat RiteV20
Dante’s Urban LegendRitualThaumaturgyRotB
Dead Man’s HandRitualNecromancyV20
Death’s CommunionRitualLotC
Death’s HeadRitualNecromancyRotB
Defense of the Sacred HavenRitualThaumaturgyV20
Deflection of Wooden DoomRitualThaumaturgyV20
Descent Into the UnderworldRiteW20
Devil’s TouchRitualThaumaturgyV20
Din of the DamnedRitualNecromancyV20
DissonanceRiteCW
Divine SignRitualNecromancyV20
Domino of LifeRitualThaumaturgyV20
Donning the Mask of ShadowsRitualThaumaturgyV20
Draining the Well of LifeRitualNecromancyRotB
Eldritch BeaconRitualNecromancyV20
Enacting a RiteRiteW20
Enchant TalismanRitualThaumaturgyBloodV20
Enchant the ForestRiteW20
Enfolding the BelieversRitualNew Age SorceryRotB
Engaging the Vessel of TransferenceRitualThaumaturgyV20
Enochian PassageRitualNecromancyRotB
Escape to a True FriendRitualThaumaturgyV20
EsilioRitualNecromancyV20
Eyes of BabelRitualThaumaturgyRotB
Eyes of the GraveRitualNecromancyV20
Eyes of the Night HawkRitualThaumaturgyV20
Father’s FreedomRitualThaumaturgyRotB
Feed the DarknessRitualAbyss MysticismRotB
Fire DanceSabbat RiteV20
FirewalkerRitualThaumaturgyV20
Flesh of Fiery TouchRitualThaumaturgyV20
From Marduk’s ThroatRitualLotC
Gaia’s Vengeful TeethRiteW20
Games of InstinctSabbat RiteV20
Gathering for the DepartedRiteW20
Ghost in the SystemRitualThaumaturgyRotB
Greet the MoonRiteW20
Greet the SunRiteW20
Haruspicy (Level Two)RitualOld Skool SorceryRotB
Haunting BreezeRitualNecromancyRotB
Heart of StoneRitualThaumaturgyV20
Hidden HavenRitualThaumaturgyRotB
Houngan’s Doll (Level Four)RitualOld Skool SorceryRotB
Hunting PrayerRiteW20
Illuminate the Trail of PreyRitualThaumaturgyV20
Impregnable SoulRitualNecromancyRotB
Incantation of the ShepherdRitualThaumaturgyV20
Incorporeal PassageRitualThaumaturgyV20
InsightRitualNecromancyV20
Irad’s WallRitualIgnobilis RitusRotB
Kinfolk RitesRiteKin
KINFOLK RITES CHARTRiteKin
Knowing StoneRitualNecromancyV20
Last BlessingRiteGnosisW20
Laurel of ConcordanceRitualIgnobilis RitusRotB
Learning a RiteRiteW20
Light within ShadowRitualLotC
Machine BlitzRitualThaumaturgyV20
Martyr’s EyesRitualIgnobilis RitusRotB
Maw of AhrimanRitualAbyss MysticismRotB
Minestra di MorteRitualNecromancyV20
Mirror of BloodRitualThaumaturgy or KoldunicRotB
Mirror of Second SightRitualThaumaturgyV20
Mirror PrisonRitualThaumaturgyBlood, WillpowerRotB
MonomacySabbat RiteV20
Moot RiteRiteW20
Nightmare DrumsRitualNecromancyV20
Non-Disclosure Clause (Level Four)RitualThaumaturgyRotB
Occhio d’Uomo MortoRitualNecromancyV20
One of My TribeRitualIgnobilis RitusRotB
Paper FleshRitualThaumaturgyV20
Pavis of Foul PresenceRitualThaumaturgyV20
Peek Past the ShroudRitualNecromancyV20
Prayer for the PreyRiteW20
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Classification: Union // Open Ref werewolf/power/rite/rite-of-exile

Rite of Exile

Rite · Werewolf

Werewolf

Level Three

When a member of a Kinfolk family has proven so disruptive as to destroy the family’s unity and interfere with its duty to tribe and to Gaia, the head of the family may choose to enact this rite to send the offending member away, usually for a fixed period of time. In order for this to happen, every member of the Kinfolk’s household who is at least 12 years old (or two years old, if a lupus Garou is part of the household) must agree that nothing further can be done to change the Kinfolk’s bad behavior. Once a household has made this decision, the ritemaster calls the offending Kinfolk before her for one last chance at change. She reads or lists the bad behavior, usually such things as serious drug or alcohol usage with no intention of reforming, physical abuse of family members, inexcusable criminal behavior, consorting with infernal beings or Wyrmspawn, and the like. The subject of the rite then has a chance to speak for himself, either explaining his behavior or promising under oath to change his actions. During the rite, the subject’s words either have the ring of truth or they sound flat and tinny, indicating lies or insincerity. If the Kinfolk can successfully explain why he offended the family (“I was enthralled by a vampire,” or “if I didn’t do what they wanted, they were going to hurt you,” or even “I really screwed up because I didn’t think anyone cared about me, and I promise it won’t happen again,” the ritemaster declares the rite over without completion and works with the rest of the family to help the Kinfolk. If, on the other hand, the Kinfolk shows no remorse, the ritemaster continues with the rite and declares the subject of the rite exiled from the family for a certain period of time — usually at least a year and a day, and sometimes as long as five years or more. The conditions for reinstatement into the family are stated at that time. “You must prove that you are no longer subject to chronic drunkenness,” for example. The rite ends with the subject physically leaving the home. Usually, the family will allow the exiled individual to return to the house long enough to pack a couple of bags and a bedroll. Sometimes these things are prepared before the rite, so that once the subject leaves the house he cannot return until the time of exile is over. If he attempts to do so, he suffers bouts of sickness, crippling anxiety, and general bad luck until he is swayed from his course.

System

This rite takes some preparation. The ritemaster prepares a candle to symbolize the person to be exiled. He inscribes the name of the Kinfolk on the candle and places it in a holder in the room where he will hold the rite. When the rite begins, the ritemaster spends a point of Gnosis and lights the candle, which burns throughout the ceremony. The ritemaster rolls Charisma + Rituals (Difficulty 7). Success enables the candle to continue burning as long as it needs to and creates the aura of truthfulness within which the words of condemnation and defense are spoken. If the rite is ended without completion, the ritemaster carefully releases the candle to burn out naturally. If the ritemaster completes the rite, he blows out the candle forcefully and snaps it in half. The gesture physically compels the Kinfolk toward the door and, with the exception of a grace period to gather his things, acts as a barrier to prevent the exile from returning within one mile of the household until the time of exile is ended.

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