Classification: Union // Open

Rites & Rituals

243 records

Random
Name ▲ Kind Level Tradition Cost Source
Abyssal ThreadsRitualAbyss MysticismRotB
Acceptance RitusSabbat RiteV20
Ahriman’s WightRitualAbyss MysticismRotB
Amulet of MnemosyneRitualThaumaturgyRotB
Ascension of the BloodRitualLotC
Asymmetrical ReproductionRitualThaumaturgyRotB
At Our Command It BreathesRitualThaumaturgyRotB
Atra SacramentumRitualIgnobilis RitusRotB
Auspice RolesRiteW20
Baleful DollRitualNecromancyV20
Baptism of FireRiteW20
Baron Zaraguin’s Sting (Level Four)RitualPunk SorceryRotB
Bastone DiabolicoRitualNecromancyV20
Beat Your Way to Glory (Level Two)RitualPunk SorceryRotB
BFU (Level Three)RitualPunk SorceryRotB
Bind the Accusing TongueRitualThaumaturgyV20
Blade of Smoke and Shadow (Level Two)RitualDur-An-KiRotB
Blood ContractRitualThaumaturgyV20
Blood Crystal (Level Two)RitualNew Age SorceryRotB
Blood DanceRitualNecromancyV20
Blood RushRitualThaumaturgyV20
Blood WalkRitualThaumaturgyV20
Bloody MaryRitualPunk SorceryRotB
Bone of LiesRitualThaumaturgyV20
Bone RhythmsRiteW20
Bound by Oath (Level Three)RitualDur-An-KiRotB
BrandRitualThaumaturgyRotB
Breath of GaiaRiteW20
Brotherhood of the CupRitualLotC
Burning BladeRitualThaumaturgyBloodV20
Cadaver’s TouchRitualNecromancyV20
Call of the Hungry DeadRitualNecromancyV20
Calling Card (Level One)RitualPunk SorceryRotB
Calling the DirectionsRitualIgnobilis RitusRotB
CCTV (Level One)RitualThaumaturgyRotB
Chill of OblivionRitualNecromancyV20
Chime of Unseen SpiritsRitualThaumaturgyRotB
Claiming the DarkRitualLotC
Clinging of the InsectRitualThaumaturgyV20
Comforting DarknessRitualBlood, WillpowerLotC
Commune with the AbyssRitualLotC
Communicate with Kindred SireRitualThaumaturgyV20
Contrition RitusSabbat RiteV20
Craft Dream CatcherRitualOld Skool SorceryRotB
Creation of the ShabtiRitualSetite SorceryWillpowerRotB
Creation RitesSabbat RiteV20
Dante’s Urban LegendRitualThaumaturgyRotB
Dead Man’s HandRitualNecromancyV20
Death’s CommunionRitualLotC
Death’s HeadRitualNecromancyRotB
Defense of the Sacred HavenRitualThaumaturgyV20
Deflection of Wooden DoomRitualThaumaturgyV20
Descent Into the UnderworldRiteW20
Devil’s TouchRitualThaumaturgyV20
Din of the DamnedRitualNecromancyV20
DissonanceRiteCW
Divine SignRitualNecromancyV20
Domino of LifeRitualThaumaturgyV20
Donning the Mask of ShadowsRitualThaumaturgyV20
Draining the Well of LifeRitualNecromancyRotB
Eldritch BeaconRitualNecromancyV20
Enacting a RiteRiteW20
Enchant TalismanRitualThaumaturgyBloodV20
Enchant the ForestRiteW20
Enfolding the BelieversRitualNew Age SorceryRotB
Engaging the Vessel of TransferenceRitualThaumaturgyV20
Enochian PassageRitualNecromancyRotB
Escape to a True FriendRitualThaumaturgyV20
EsilioRitualNecromancyV20
Eyes of BabelRitualThaumaturgyRotB
Eyes of the GraveRitualNecromancyV20
Eyes of the Night HawkRitualThaumaturgyV20
Father’s FreedomRitualThaumaturgyRotB
Feed the DarknessRitualAbyss MysticismRotB
Fire DanceSabbat RiteV20
FirewalkerRitualThaumaturgyV20
Flesh of Fiery TouchRitualThaumaturgyV20
From Marduk’s ThroatRitualLotC
Gaia’s Vengeful TeethRiteW20
Games of InstinctSabbat RiteV20
Gathering for the DepartedRiteW20
Ghost in the SystemRitualThaumaturgyRotB
Greet the MoonRiteW20
Greet the SunRiteW20
Haruspicy (Level Two)RitualOld Skool SorceryRotB
Haunting BreezeRitualNecromancyRotB
Heart of StoneRitualThaumaturgyV20
Hidden HavenRitualThaumaturgyRotB
Houngan’s Doll (Level Four)RitualOld Skool SorceryRotB
Hunting PrayerRiteW20
Illuminate the Trail of PreyRitualThaumaturgyV20
Impregnable SoulRitualNecromancyRotB
Incantation of the ShepherdRitualThaumaturgyV20
Incorporeal PassageRitualThaumaturgyV20
InsightRitualNecromancyV20
Irad’s WallRitualIgnobilis RitusRotB
Kinfolk RitesRiteKin
KINFOLK RITES CHARTRiteKin
Knowing StoneRitualNecromancyV20
Last BlessingRiteGnosisW20
Laurel of ConcordanceRitualIgnobilis RitusRotB
Learning a RiteRiteW20
Light within ShadowRitualLotC
Machine BlitzRitualThaumaturgyV20
Martyr’s EyesRitualIgnobilis RitusRotB
Maw of AhrimanRitualAbyss MysticismRotB
Minestra di MorteRitualNecromancyV20
Mirror of BloodRitualThaumaturgy or KoldunicRotB
Mirror of Second SightRitualThaumaturgyV20
Mirror PrisonRitualThaumaturgyBlood, WillpowerRotB
MonomacySabbat RiteV20
Moot RiteRiteW20
Nightmare DrumsRitualNecromancyV20
Non-Disclosure Clause (Level Four)RitualThaumaturgyRotB
Occhio d’Uomo MortoRitualNecromancyV20
One of My TribeRitualIgnobilis RitusRotB
Paper FleshRitualThaumaturgyV20
Pavis of Foul PresenceRitualThaumaturgyV20
Peek Past the ShroudRitualNecromancyV20
Prayer for the PreyRiteW20
Loading further records
Classification: Union // Open Ref vampire/power/sabbat_rite/monomacy

Monomacy

Sabbat Rite · Vampire

Vampire

It is inevitable that, among vampires as headstrong and violent as those of the Sabbat, differences of opin-

ion occur. While the vast majority of these conflicts are handled with all the civility and reason a Sabbat can muster, some grievances are so deep as to warrant a more serious solution. When two (or more) Sabbat are unable to come to a resolution, the ritus of Monomacy serves to settle the issue.

Monomacy is usually practiced by only ranking members of packs. Many young Sabbat are too violent and hotheaded to recognize the gravity of ritual combat to the death, and would resort to it every time a packmate took blood from a vessel they decided they liked. As such, this ritus is conducted by the Pack Priest (or a higher ranking Sabbat, if the challenge is cross-pack), to whom a challenge is issued simultaneously with the challenge to the rival. The priest then decides whether or not the grudge is worth Monomacy, and whether or not she chooses to preside over the ritual. Should the priest deem the cause worthy, the challenged vampire may decline. In theory, there is nothing wrong with declining a challenge, but unless the challenger is of such little consequence as to be below the challengee’s notice, declining usually involves a great loss of face (and perhaps an unsanctioned duel afterward).

The actual practice of Monomacy varies widely — no formal code exists as to the choice of weapons, locations, or even terms of victory. Most often, Monomacy duels are fought to Final Death in some ridiculously dangerous or highly inaccessible place like an iron foundry or atop a skyscraper. Whether or not the vampires may use weapons, Disciplines, or other assets is typically the decision of the challenged. On the priest’s invocation, the combat begins, and the last vampire standing is declared the winner, usually followed by other ritae and celebration.

System

The details of Monomacy are best left to the story — troupes should be encouraged to add all the pomp and circumstance they wish to the ritus, though the exact details differ from pack to pack. The challenger decides upon the time and location of the duel. The challenged decides whether or not weapons will be used and what they will be, as well as any other details (until first blood instead of Final Death, no Disciplines, participants must wear blindfolds, participants must ride the wave of frenzy during the duel, etc.).

The priest administering the ritus is an adjudicating official — the duel begins and ends on her word, and it may be aborted at any time. It is even within the priest’s power to declare a Monomacy null and void after the fact, but the priest who does this to favor her

own candidate is looked upon with extreme displeasure thereafter by other Sabbat.

Referenced by 1

Rites & Rituals

Report a problem