Classification: Union // Open

Rites & Rituals

243 records

Random
Name ▲ Kind Level Tradition Cost Source
Abyssal ThreadsRitualAbyss MysticismRotB
Acceptance RitusSabbat RiteV20
Ahriman’s WightRitualAbyss MysticismRotB
Amulet of MnemosyneRitualThaumaturgyRotB
Ascension of the BloodRitualLotC
Asymmetrical ReproductionRitualThaumaturgyRotB
At Our Command It BreathesRitualThaumaturgyRotB
Atra SacramentumRitualIgnobilis RitusRotB
Auspice RolesRiteW20
Baleful DollRitualNecromancyV20
Baptism of FireRiteW20
Baron Zaraguin’s Sting (Level Four)RitualPunk SorceryRotB
Bastone DiabolicoRitualNecromancyV20
Beat Your Way to Glory (Level Two)RitualPunk SorceryRotB
BFU (Level Three)RitualPunk SorceryRotB
Bind the Accusing TongueRitualThaumaturgyV20
Blade of Smoke and Shadow (Level Two)RitualDur-An-KiRotB
Blood ContractRitualThaumaturgyV20
Blood Crystal (Level Two)RitualNew Age SorceryRotB
Blood DanceRitualNecromancyV20
Blood RushRitualThaumaturgyV20
Blood WalkRitualThaumaturgyV20
Bloody MaryRitualPunk SorceryRotB
Bone of LiesRitualThaumaturgyV20
Bone RhythmsRiteW20
Bound by Oath (Level Three)RitualDur-An-KiRotB
BrandRitualThaumaturgyRotB
Breath of GaiaRiteW20
Brotherhood of the CupRitualLotC
Burning BladeRitualThaumaturgyBloodV20
Cadaver’s TouchRitualNecromancyV20
Call of the Hungry DeadRitualNecromancyV20
Calling Card (Level One)RitualPunk SorceryRotB
Calling the DirectionsRitualIgnobilis RitusRotB
CCTV (Level One)RitualThaumaturgyRotB
Chill of OblivionRitualNecromancyV20
Chime of Unseen SpiritsRitualThaumaturgyRotB
Claiming the DarkRitualLotC
Clinging of the InsectRitualThaumaturgyV20
Comforting DarknessRitualBlood, WillpowerLotC
Commune with the AbyssRitualLotC
Communicate with Kindred SireRitualThaumaturgyV20
Contrition RitusSabbat RiteV20
Craft Dream CatcherRitualOld Skool SorceryRotB
Creation of the ShabtiRitualSetite SorceryWillpowerRotB
Creation RitesSabbat RiteV20
Dante’s Urban LegendRitualThaumaturgyRotB
Dead Man’s HandRitualNecromancyV20
Death’s CommunionRitualLotC
Death’s HeadRitualNecromancyRotB
Defense of the Sacred HavenRitualThaumaturgyV20
Deflection of Wooden DoomRitualThaumaturgyV20
Descent Into the UnderworldRiteW20
Devil’s TouchRitualThaumaturgyV20
Din of the DamnedRitualNecromancyV20
DissonanceRiteCW
Divine SignRitualNecromancyV20
Domino of LifeRitualThaumaturgyV20
Donning the Mask of ShadowsRitualThaumaturgyV20
Draining the Well of LifeRitualNecromancyRotB
Eldritch BeaconRitualNecromancyV20
Enacting a RiteRiteW20
Enchant TalismanRitualThaumaturgyBloodV20
Enchant the ForestRiteW20
Enfolding the BelieversRitualNew Age SorceryRotB
Engaging the Vessel of TransferenceRitualThaumaturgyV20
Enochian PassageRitualNecromancyRotB
Escape to a True FriendRitualThaumaturgyV20
EsilioRitualNecromancyV20
Eyes of BabelRitualThaumaturgyRotB
Eyes of the GraveRitualNecromancyV20
Eyes of the Night HawkRitualThaumaturgyV20
Father’s FreedomRitualThaumaturgyRotB
Feed the DarknessRitualAbyss MysticismRotB
Fire DanceSabbat RiteV20
FirewalkerRitualThaumaturgyV20
Flesh of Fiery TouchRitualThaumaturgyV20
From Marduk’s ThroatRitualLotC
Gaia’s Vengeful TeethRiteW20
Games of InstinctSabbat RiteV20
Gathering for the DepartedRiteW20
Ghost in the SystemRitualThaumaturgyRotB
Greet the MoonRiteW20
Greet the SunRiteW20
Haruspicy (Level Two)RitualOld Skool SorceryRotB
Haunting BreezeRitualNecromancyRotB
Heart of StoneRitualThaumaturgyV20
Hidden HavenRitualThaumaturgyRotB
Houngan’s Doll (Level Four)RitualOld Skool SorceryRotB
Hunting PrayerRiteW20
Illuminate the Trail of PreyRitualThaumaturgyV20
Impregnable SoulRitualNecromancyRotB
Incantation of the ShepherdRitualThaumaturgyV20
Incorporeal PassageRitualThaumaturgyV20
InsightRitualNecromancyV20
Irad’s WallRitualIgnobilis RitusRotB
Kinfolk RitesRiteKin
KINFOLK RITES CHARTRiteKin
Knowing StoneRitualNecromancyV20
Last BlessingRiteGnosisW20
Laurel of ConcordanceRitualIgnobilis RitusRotB
Learning a RiteRiteW20
Light within ShadowRitualLotC
Machine BlitzRitualThaumaturgyV20
Martyr’s EyesRitualIgnobilis RitusRotB
Maw of AhrimanRitualAbyss MysticismRotB
Minestra di MorteRitualNecromancyV20
Mirror of BloodRitualThaumaturgy or KoldunicRotB
Mirror of Second SightRitualThaumaturgyV20
Mirror PrisonRitualThaumaturgyBlood, WillpowerRotB
MonomacySabbat RiteV20
Moot RiteRiteW20
Nightmare DrumsRitualNecromancyV20
Non-Disclosure Clause (Level Four)RitualThaumaturgyRotB
Occhio d’Uomo MortoRitualNecromancyV20
One of My TribeRitualIgnobilis RitusRotB
Paper FleshRitualThaumaturgyV20
Pavis of Foul PresenceRitualThaumaturgyV20
Peek Past the ShroudRitualNecromancyV20
Prayer for the PreyRiteW20
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Classification: Union // Open Ref vampire/power/ritual/laurel-of-concordance

Laurel of Concordance

Ritual · Vampire

Vampire
Tradition
Ignobilis Ritus

Members of the Status Quo do not appreciate change, and work to keep the Sect in a state of abiding stasis. They do this by creating consensus, and encouraging others to compromise rather than seek progress in any specific direction.

System

During this ritus, members of the Status Quo enchant sprigs of laurel, which they must keep on their person for the remainder of the night. If an individual loses this material token, the ritual’s effects end for that vampire. This ritual may additionally be cast on mortals who have a blood tie to the Status Quo vampire (ghouls or Revenants).

For the rest of the night, all those involved in this ritual gain +2 to any pool for the purposes of mediation, achieving compromise, trying to calm someone out of frenzy, or quieting a state of aggression. This bonus does not apply to pools used with supernatural disciplines.

Unlike the rigid Tremere or the variable but still autocratic ritualists of the Sabbat, the Anarch Movement would seem to be too chaotic an environment for the seeds of blood magic to take root. But magic adapts and evolves and, in the end, finds a way to thrive. For Anarch thaumaturges, the way lies neither in conformity nor passionate obsession. Instead, it comes from eclecticism — from the innate Anarch willingness to try anything so long as there’s a chance it will work.

There is no organized body of Anarch occult knowledge. There are no academies or chantries. There is no central repository of knowledge. Like many systems of esoteric thought, Anarch blood magic involves searching out reclusive tutors who are often not eager to share what they know, or finding obscure tomes that are as likely to cause damnation as to bring about enlightenment. Accordingly, there is very little in the way of a coherent philosophy that underpins the practice of blood magic among the Anarchs. That said, an informal parlance has evolved that allows Anarch occultists to at least understand each other, if only to make it easier for arguments to break out. Anarch sorcerers and thaumaturges generally group themselves into one of four

somewhat irreverently named schools of occult thought: “Old Skool,” “New Age,” “Punk,” and “Hacktivist.”

Blood magic of any sort has been incredibly rare among the Anarchs for most of the Movement’s existence. In the early nights of the Revolt, a scant few Tzimisce and Assamite Anarchs taught some elements of their hereditary arts to fellow revolutionaries. Both Koldunic Sorcery and Assamite Sorcery had religious components that made their practitioners reluctant to share their lore with non-believers (and made pre-Enlightenment Christian vampires reluctant to study them in the first place). A few very rare Anarchs from other Clans had learned some blood magic from their own sires, hoary elder occultists who studied those arts before the birth of Clan Tremere, who then unwisely passed their lore on to rebellious childer who then used it against them.

After Thorns, the surviving Kolduns took their knowledge to the Sabbat (if they didn’t flee from Kindred society entirely), many Assamite sorcerers returned to their own independent Clan, and Clan Tremere initiated a quiet pogrom of every Anarch who displayed knowledge of anything even resembling Thaumaturgy. Despite all that, a handful of occult scholars among the Anarchs avoided destruction, hiding from the Tremere and concealing their

Undermine their pompous authority, reject their moral standards, make anarchy and disorder your trademarks.

Cause as much chaos and disruption as possible but don’t let them take you alive.

See also 7

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