Rite of Protection
Rite · Werewolf · Level 2
Level Two
When the home or family of a Kinfolk comes under threat, whether from human agents or from the supernatural community, this rite can give the house and property of a Kinfolk family some temporary protection until their Garou kin can set some better protections or until the family can get to a safe place. When there is time to prepare, the ritemaster takes a talisman or pouch containing symbols of every person to be protected as well as something of the household (pets, too!) and asks the tribe’s totem spirit or a spirit of protection to prevent anyone who intends harm to the family from entering the house or its grounds. The rite master makes a paste from his own blood and the “blood” of the land around the house (i.e., blood and dirt) and daubs the talisman with the paste while asking the spirit’s help. If the rite succeeds, the talisman disappears, taken into the Umbra by the spirit.
System
The ritemaster must possess Gnosis or an item that allows her to use Gnosis. She must speak a chant composed when she learned the rite while making the paste, another chant while applying the paste to the talisman, and a third chant while she spends a point of Gnosis and rolls Charisma + Rituals (Difficulty 7). Only one success is necessary, but more successes provide stronger protections.
The effects are largely up to the Storyteller, but usually involve making the rolls of any who intend harm to suffer higher difficulties. Attempts to set fire to a protected home might find matches won’t light or the wind snuffs out flame. Those sneaking into a protected home might slip on the steps or accidentally break a window, alerting those inside.
The rite lasts for 24 hours per success, and may be repeated as necessary until no more Gnosis exists. Since the enactment of the rite also notifies the nearest Garou kin of the danger to his Kinfolk, the rite generally does not need to be performed more than once or twice.