Warding Circle versus Ghouls
Ritual · Vampire · Level 2
This ritual is enacted in a manner similar to that of Ward versus Ghouls, but creates a circle centered on the caster into which a ghoul cannot pass without being burned. The circle can be made as large and as permanent as the caster desires, as long as she is willing to pay the necessary price. Many Tremere chantries and havens are protected by this and other Warding Circle rituals.
System: The ritual requires three blood points of mortal blood. The caster determines the size of the warding circle when it is cast; the default radius is 10 feet/3 meters, and every 10-foot/3-meter increase raises the difficulty by one, to a maximum of 9 (one additional success is required for every increase past the number necessary to raise the difficulty to 9). The player spends one blood point for every 10 feet/3 meters of radius and rolls. The ritual takes the normal casting time if it is to be short-term (lasting for the rest of the night) or one night if it is to be long-term (lasting a year and a day).
Once the warding circle is established, any ghoul who attempts to cross its boundary feels a tingle on his
See also 2
Clans & Bloodlines
- Tremere vampire/faction/clan/tremere
Rites & Rituals
- Ward Versus Ghouls vampire/power/ritual/ward-versus-ghouls