Classification: Union // Open
Classification: Union // Open Ref werewolf/rule/story_seed/the-hungry-dust

The Hungry Dust

Story Seed · Werewolf · “Story Seed: The Hungry Dust”

Werewolf

While some Garou nod sagely and speculate that the Hungry Dust is but another unavoidable consequence of the approach of the Last Battle, one of the Legendary Realm’s kings refuses to take the rampant starvation of his subjects lying down. He sends the pack on a quest to find the source of the locusts that brought the Hungry Dust from the veldts of the Wylderness far to the south. The pack must navigate starving shapeshifter kingdoms on the brink of war, guard their own precious supplies against desperate bandits — or share what they can without endangering their mission’s success — and fend off beasts of the Wylderness in search of the Hungry Dust’s point of origin. They must then investigate the area for the root cause of the famine and — more importantly — identify a way the Legendary Realm can fight this gnawing threat to all its inhabitants.

the mightiest restorative magics have failed to repair the blight, which the people of the Realm call the Hungry Dust.

The kingdom’s allies heard its ruler’s pleas for help and sent food to the land of hunger and dust, preventing the populace from dying of famine. However, the Hungry Dust continued to spread throughout the kingdoms of the Legendary Realm until its nations could no longer feed all those affected by it. Many kingdoms’ rulers now stockpile food against the day when the Hungry Dust reaches their borders. Their desperate, starving neighbors look with envy on these reserves and raise armies with which to conquer the prosperous countries to plunder their grain and livestock.

Bogs, swamps, and moors have always been a part of the landscapes of the Legendary Realm. They are often dangerous, monster-haunted places in the Wylderness, but they seldom caused any concern for the shapeshifter inhabitants of the Realm. These regions of decay and fetid water have been expanding for the last several years, however, encroaching on the borders of nearby kingdoms. Although this loss of usable land causes some consternation, the odors of the Wyrm that now emanate from these wetlands pose a real threat. Anyone who breathes this foulness for too long falls horribly ill and will perish unless they are brought into clean air once more. Drinking waters from these areas has the same effect. What’s more, these plagues are contagious, and even shapeshifters can fall victim to them.

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