Classification: Union // Open
Classification: Union // Open Ref werewolf/power/gift/turtle-shell

Turtle Shell

Gift · Werewolf · Level 2

Werewolf

The Garou can seal herself in a mystic protective shield that resembles a turtle’s shell. The shell is opaque from the outside, but those on the inside can see through it. The werewolf can opt to bring others into the shell with her, if her power is sufficient.

System: The player spends one Gnosis and rolls Stamina + Survival. Each success gives the shell two soak dice and two effective health levels; the radius enclosed is two yards per success. A Crinos-form werewolf requires about a two-yard radius, so with two successes, two werewolves in Crinos could be protected (or three humans or Homid-form Garou, or so on, at the Storyteller’s discretion). The shell lasts for one scene, or until broken either by the Gift user’s will or by sustaining too much damage — whichever comes first. When broken, it shatters into pieces that dissolve into mist and dissipate.

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