Classification: Union // Open
Classification: Union // Open Ref werewolf/power/gift/spirit-ward

Spirit Ward

Gift · Werewolf · Level 4

Werewolf
Breed
Homid
Cost
1 Gnosis
Roll
Manipulation + Rituals (difficulty 7)
Duration
one scene

This Gift allows a werewolf to protect herself from spirits by performing a quick warding rite. The werewolf traces an invisible pic­ togram in the air that frightens and unnerves any nearby spirits, and which travels with the Garou for as long as it persists. An ancestor-spirit teaches this Gift.

System: The player spends one Gnosis point and rolls Manipulation + Rituals (difficulty 7). Spirits within 100 feet (30 m) of the character must subtract one from their dice pools for each success. Any spirit that comes within 50 feet (15 m) of the character (except a caern spirit or the character’s pack totem) loses one point from its Essence per turn for each success the player rolled. This Gift lasts for one scene.

As the homid Gift.

See also 2

Abilities & Attributes

Referenced by 1

Gifts

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