Classification: Union // Open
Classification: Union // Open Ref werewolf/power/gift/grasp-the-beyond

Grasp the Beyond

Gift · Werewolf · Level 4

Werewolf
Auspice
Homid

The werewolf

may carry things in and out of the Umbra without hav­ ing to dedicate them to herself (see the Rite of Talisman Dedication, p. 211). This Gift affects objects, people and animals, both willing and unwilling. An opossum- or kangaroo-spirit teaches this Gift.

System: The character must grasp the object or per­ son he wishes to take to (or from) the spirit world, and spend a number of Willpower points: one for small items (a knife or cell phone), two for larger items (a backpack or shotgun), and three for man-sized items (including people). The player makes the usual Gnosis roll to pierce the Gauntlet and step sideways; if successful, both he and the desired object or person pass into the Umbra. An unwilling subject may resist with a Willpower roll; each success subtracts one from the Garou’s successes.

If left in the Umbra too long, living beings turn into spirits entirely.

See also 1

Rites & Rituals

Referenced by 2

Gifts

Places

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