Classification: Union // Open
Classification: Union // Open Ref werewolf/power/gift/cutting-wind

Cutting Wind

Gift · Werewolf · Level 2

Werewolf
Tribe
Homid
Cost
1 Willpower
Duration
a number of turns equal to the successes rolled

The Wendigo

conjures up a bitterly cold blast of wind and directs it at will. The wind can knock opponents off their feet and chill them to the bone. A spirit servant of Great Wendigo itself teaches this Gift.

System: The player spends one Willpower point. Direct­ ing the gust requires a Dexterity + Occult roll. Anyone hit

by the wind loses two dice from all dice pools for two turns. The wind can also knock foes off ledges, into traffic, or into pits. The wind’s medium range is 20 yards (18 m), and it is modified as per the rules on firearms (see p. 293). The wind lasts for a number of turns equal to the successes rolled.

See also 3

Abilities & Attributes

  • Dexterity shared/trait/attribute/dexterity
  • Occult shared/trait/ability/occult

Bestiary

  • Wendigo werewolf/creature/spirit/wendigo
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