Classification: Union // Open
Classification: Union // Open Ref werewolf/location/umbral_realm/the-reaches

The Reaches

Umbral Realm · Werewolf

Werewolf

The domains of the lesser planets and their Incarna reside in the Aetherial Reaches between and beyond the moon and sun. Beyond these domains is the Membrane, through which the energies of the Triat have leaked through, with each casting a region of the Aetherial in its own image.

The Weaver Reaches are a crammed but neatly orga­ nized web of calcified reality. The web’s intersecting nodes lock cold stars and frozen planets to an unnatural symmetry. Colossal Weaver spirits such as ‘star spiders’ patrol and maintain the web and ensure everything remains in its ordained place. They sometimes move the stasis-locked celestial objects to other positions in the network in accor­ dance with unknowable patterns, forming strangely vectored constellations. Glass Walker Theurges have been known to study these constellations and claim that if properly deci­ phered they specifically define the Weaver’s future plans.

The Wyld Reaches are a constantly shifting mélange of lights and sounds. Planets streak through the skies like comets, and stars perform in ways they should not; burning cold suns that freeze everything around them and others that push everything away with antigravity waves. Despite the maddeningly random laws of these Reaches they are a frequent destination for travelers seeking to move undetected to the Deep Umbra. Wyld passageways across the Membrane form frequently but are usually unstable, disappearing within a few hours or days after coming into existence. Passageways to other parts of reality form frequently and randomly. It is almost impossible to discern without actually using one if it will lead to a tribal homeland, the bottom of Malfeas, or behind a back-alley dumpster in physical reality.

The Wyrm Reaches are dark blotches against the otherwise star-filled sky. The stars here have burned-out to lifeless husks or collapsed into black holes. These singu­ larities are dark Anchorheads that wrench at the body and soul of any traveler mad or desperate enough to use one, and usually terminate in Malfeas or another Wyrm-infested region. Interpreting these dark constellations of dead objects spells out dire omens and portents of destruction. Garou deciphering these predictions must be strong of spirit and pure of heart, for even the act of reading the constellations tears at their spirit and opens them to potential corruption.

See also 4

Places

  • Malfeas werewolf/location/umbral_realm/malfeas
  • The Membrane werewolf/location/umbral_realm/the-membrane
  • The Triat werewolf/location/umbral_realm/the-triat
  • The Wyld werewolf/location/umbral_realm/the-wyld
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