Classification: Union // Open
Classification: Union // Open Ref vampire/power/discipline_power/pulse-of-the-city

Pulse of the City

Discipline Power · Vampire · Level 9

Vampire
Discipline
Presence
Cost
1 Willpower
Roll
Charisma + Streetwise

A vampire who has developed her Presence to this terrifying degree can control the emotional climate of the entire region around her, up to the size of a large city. This power is always in effect on a low level, attuning those who dwell in the area to the Kindred’s mood, but it can also be used to project a specific emotion into the minds of every being in the area. Pulse of the City affects residents much more strongly than tourists, and also has a significant impact on those individuals who might be elsewhere at the time but who still have strong ties to the affected city.

System: The character must be present in the city in question, and have at least a casual, personal knowledge of its streets and makeup (maps won’t help). The player spends a Willpower point and rolls Charisma + Streetwise (difficulty 9, though specializations or Storyteller fiat may decrease this difficulty if the character is intimately familiar with a particular city). The number of successes indicates how long mortal residents are affected by the particular emotion that the character broadcasts; visitors with no ties to the area and supernatural beings are affected for a duration one success step lower. The character can choose to terminate this effect at any time before it expires.

Successes Result

1 success One minute

2 successes 10 minutes

3 successes One hour

4 successes One day

5 successes One week

Pulse of the City can be used by a character in torpor.

Part of Presence

See also 3

Abilities & Attributes

Disciplines

  • Presence vampire/power/discipline/presence
Report a problem