Classification: Union // Open
Classification: Union // Open Ref vampire/power/combo_discipline/ze-monkeys-paw

Ze Monkey’s Paw

Combination Discipline · Vampire · “Ze Monkey’s Paw (Auspex •••, Dementation ••••)”

Vampire
Prerequisites
Auspex •••, Dementation ••••
Clan
Malkavian

Superstitions are little pieces of irrationality that still take hold in the rational world. Malkavians with this ability play on these notions to convince a perfectly normal person that an inanimate object is the source of all their troubles. It’s a great way to get someone babbling about strange connections, or dig a valuable item out of the trash when the victim throws it away.

System: Roll Wits + Subterfuge (difficulty 6), while touching an object, picturing a specific person, and spending a point of Willpower. The next time the target sees the object, the power starts working. Every success rolled robs the target of a Health level (when a minor accident involving the object occurs) or a Willpower point (when the target somehow blames a bad turn in their life on the object).

The Malkavian chooses the split when the power is used, but the target loses no more than one Willpower point or one Health level per scene. The Malkavian has no control over what the target does with the object or when the curse strikes, but the target is unlikely to keep it for long.

This power costs 21 experience points to learn.

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