Classification: Union // Open
Classification: Union // Open Ref shared/trait/merit/deathwalker

Deathwalker

Merit · 4 pts

Shared
Cost
4 pts
Type
Supernatural

The Underworld welcomes you. While most Umbral travelers are more or less barred from the Shadowlands and Low Umbra unless they possess special magicks (or have died), you can step sideways into the Dead Lands with a simple ap­ plication of Spirit 3. When you do so, your aura assumes the pale tone of death, and you become essentially indistinguish­ able from a ghost unless some knowledgeable entity makes a successful Perception + Occult roll (difficulty 7) to see you for what you really are. If the Avatar Storm is still raging in your chronicle, you can pass into the Low Umbra without suffering the Storm’s effects.

This sort of “gift” often leaves macabre traces on the mortals it favors. Hence, this Merit is well-suited for the Flaws: Echoes, Uncanny, and Primal Marks. Thanks to their innate ties to the Dead Lands, Deathwalkers, as a rule, view the Otherworlds through the Vidare Mortem, suffer from Morbidity Quiets, and tend to have a rather fatalistic view of life.

See also 7

Abilities & Attributes

Merits & Flaws

Rotes & Procedures

Spheres

  • Spirit mage/power/sphere/spirit
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