Classification: Union // Open
Classification: Union // Open Ref shared/trait/flaw/repulsive-feature

Repulsive Feature

Flaw · 2 pts

Shared
Cost
2 pts
Type
Physical

Some physical feature of yours turns people away. Maybe you smell bad regardless of your state of hygiene, possess the proverbial “evil eye,” have an especially grating voice, suffer from a pervasive skin condition, or have a similarly repugnant physical characteristic. Perhaps the mere presence of you makes people’s skins crawl even though there’s nothing discernibly ugly about you. In any case, this feature discourages folks from sticking around much.

Essentially the inverse of the Merit: Enchanting Feature, this Flaw represents a concealable yet disconcerting element of your physical presence. Unlike Impediment, this Feature affects the way people regard you, not the way your body functions. That said, you could take both Flaws together, in order to reflect a physically debilitating condition that has socially awkward effects as well. The feature in question doesn’t represent overall ugliness,

as per Monstrous and Horrific, below; instead, it manifests as a single unpleasant physical distinction.

System

-wise, this Flaw adds a +2 difficulty modifier to Social-Trait rolls whenever this feature comes into play. Sto­ ry-wise, this Flaw renders you physically distinctive unless you make an effort to hide the Repulsive Feature. If you change shape, that feature carries over into your other forms, which interferes with disguise attempts. If the feature transcends visual senses (like, for example, an unpleasant odor or grating voice), it might betray your presence even if you can’t be seen. In both cases, this Flaw penalizes your rolls for physical concealment the same way it penalizes your social interactions.

As some consolation, the feature could be used to deliber­ ately frighten or irritate people; in that case, the usual penalty becomes a -2 to your difficulty instead. A Repulsive Feature that has been integrated into your magickal focus (again, for instance, the “evil eye”) offers the same instrumental benefits described under Enchanting Feature, with the same potential for mutilation and a greater incentive for someone to mess you up!

See also 3

Merits & Flaws

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