Haunted
Flaw · 3 pts
You are haunted by an angry and tormented spirit, most likely one of your first victims. This spirit actively attempts to hinder you, especially when feeding, and does its utmost to vent its anguish upon you and anyone in your presence. The Storyteller determines the exact nature of the spirit, its powers, and whether or not it can eventually be laid to rest.
Also in BoS p. 91 — text differs from V20 (44%)
An angry ghost – perhaps even more than one of them – has an entire skeleton to pick with you. Did you kill her yourself, or does she blame you for her death? Did you commit some awful crime against her during her living days, or were you foolish enough to attempt (and perhaps succeed at) a bitter act of necromancy against her after she had died? Whatever your sin might be (and whether or not you actually did anything wrong in the first place), this wraith is determined to make you suffer for whatever remains of your own life… and possibly your afterlife too, if she can manage that!
Check out Wraith: The Oblivion to learn more about ghosts and the various powers they can employ to harass the living. If your group doesn’t include Wraith rules or characters in your chronicle, your Storyteller can simply unload on you with the many phantasmal abilities mentioned in haunting lore: rattling chains, chilling voices, sudden drops in temperature, and so forth.