Rogue
Archetype
Only one thing matters to the Rogue: herself. To each his own, and if others cannot protect their claims,
they have no right to them. The Rogue is not necessarily a thug or bully, however. She simply refuses to succumb to the whims of others. Rogues almost universally possess a sense of self-sufficiency. They have their own best interests in mind at all times. Prostitutes, capitalists, and criminals all embody the Rogue Archetype. Kindred Rogues include diablerists, Autarkis, and a Primogen who puts his Clan’s opportunities before the supremacy of the Kindred as a whole.
— Regain a point of Willpower when your self-centered disposition leads you to profit, materially or otherwise. At the Storyteller’s discretion, accumulating gain without exposing your own weaknesses may let you regain two points of Willpower. As well, you may regain a point of Willpower when your efforts benefit the group to which you belong when that benefit comes at the expense of another group.
Regain Willpower
Regain a point of Willpower when your self-centered disposition leads you to profit, materially or otherwise
Also in M20 p. 273 — text differs from V20 (51%)
You make rebellion look good. More than just some scruffy malcontent, you challenge convention with stylish dispatch. Attitude is your first, last and middle name, and it’s the only label you accept. You give not one precious fuck for authority, and when you finally head towards that Big Dirt Nap, you plan to go out laughing.
Defiance is your life’s blood, the pillar of your soul. Your problem, though, is Selfishness. So dedicated are you to your own individuality that you’ll ignore the concerns of other folks. Before you can become a valuable part of your society (much less a candidate for transcendence), you’ll have to learn to let go of your own whims and take the bigger picture into account.
– Regain Willpower whenever you manage to score a victory against the forces of oppressive authority.
Also in W20 p. 492 — text differs from V20 (65%)
The Rogue’s sense of self-interest is paramount. She might be a thug or a bully, or she might just be a power ful individualist or have a strong belief in self-sufficiency. Sacrifice is a sucker’s game to her. As with other primarily self-centered Archetypes, the Rogue frequently has trouble excelling in the exceptionally cooperative environment of Garou society. It’s hard to keep your self-interest hidden from your pack, and few things weaken pack bonds more than the knowledge that your packmate believes in all for one, and one also for that one.
— Regain a point of Willpower when your self-cen tered disposition leads you to profit, materially or otherwise. In addition, you may regain a point of Willpower when your efforts benefit the group to which you belong, as long as that benefit comes at the expense of another group.