Weapons
Instrument · Mage
Tools of ill omen tend to find their way into Awakened hands, often becoming channels for Entropy, Forces, Life, and Matter Arts. Any Sphere, of course, could manifest through a weapon: Spirit-crafted bullets to shoot at ghosts; Time-enhanced guns that fire at phenomenal speed; Correspondence arrows that fly impossible distances, Warrior-Princess throwing discs that seem to fly of their own accord; or swords or staves so imposing that only Mind magick could explain their mystique. A canny mage doesn’t even need to enchant their weapon in order to use it as an instrument for Arts; a simple Mind-push tacked onto a witty soliloquy could do the trick. (“Drop. Your. Sword.”)
Chapter Nine’s Combat section features extensive rules for weapons and Sphere-enhanced combat techniques. Here, let’s simply say that weapons – from a witch’s athame to a Black Suit’s gun – are among the most popular tools for magickal focus. Even outside combat situations, a sword or dagger holds potent ritual significance. (See also Armor, Devices, and Offerings and Sacrifices.)
Referenced by 3
Bestiary
- Cleaners mage/creature/npc/cleaners
- Extraordinary Field Agent mage/creature/npc/extraordinary-field-agent
Traditions & Orders
- Syndicate mage/faction/convention/the-syndicate