Classification: Union // Open
Classification: Union // Open Ref mage/power/sorcery_path/oneiromancy

Oneiromancy

Sorcery Path · Mage

Mage

Oneiromancy

The Realm of Dreams is a fluid place that responds to the mood and imagination of the dreamer. Some peo­ ple, particularly those with the Lucid Dreaming Talent (Mage 20 p. 294), can take control of their own dreams, rendering normal bad dreams controllable, good dreams fun experiences, and other dreams possible sources of insight into themselves. Without magic, though, the greater Realm of Dreams is still locked away, with each dreamer confined to their own psyche.

Magicians who learn the Path of Oneiromancy learn to walk into the dreams of others. Once there, they try to take control, and can glean information or alter dreams to the benefit or harm of the dreamer. At the peak of their power, oneiromancers can even bring several people together in a shared dream. According to legend, some can even make dreams real or become capable of physically entering dreams.

System

Aspects: The Path of Oneiromancy has two Aspects: Sympathetic Connection and Dreamwalking

Dreamwalking

•

Basic Oneiromancy allows the magician to touch the dreams of others, seeing flashes of imagery that could be interpreted to get insights into their target’s nature and history.

••

The oneiromancer can now enter the dreams of others, not merely see them. They become a part of the dream, forced to take on a role appropriate to the dream itself. Once in the dream, changes can be made. The magnitude of the changes determines the difficulty of an additional Oneiromancy roll, with creating small items being difficulty 6 but violating the theme of the dream being difficulty 8, perhaps with a Threshold.

•••

Dreamwalkers can now watch dreams from the outside, seeing them clearly but not being pulled into them. They can now truly transform the dreams they encounter. With this rank, they can create terrors mimicking the Nightmares Flaw or soothe a dream to the point of helping the dreamer regain an additional point of temporary Willpower.

••••

Dream Sendings become available to the caster at this level. They can craft specific and detailed dream sequences for their target that repeat once per success. If they repeat more than once or twice per night, the target can become suspicious that their dreams are being manipulated.

••••• Masters of Oneiromancy can create shared dreams, bringing one person into the dream for each success on the casting roll. The environment begins as a mixture of their subconscious influences, but the oneiromancer can manipulate it further using lower levels of the Path.

See also 1

Merits & Flaws

Report a problem