The War Dance
Rote · Mage
A time-honored art of warrior cultures involves staging a brief ritual – a song, a dance, a St. Crispin’s Day speech, and so forth – that gets your allies ready to pound other people into pulp. In this case, the martial artist in question uses Mind 2 and social rolls to inspire war-lust and bravery in allied characters. This isn’t mind-control per se, but rather a raw-emotion call to bloodlust.
To conduct a successful war-dance, the mage’s player needs to gather a certain number of successes – based upon the number of her allies – plus one success for each turn the effects are supposed to last.
The difficulty is either 7, or the highest Willpower among the members of the allied group, whichever is highest. Social-rolls and other circumstances (like nationalist fervor, or the enemy really pissing off the crowd) can lower that difficulty, as far down as the maximum modifier of -3.
The number of required successes is as seen on the War-Dance Allies chart.
Under the war-dance’s influence, those characters enjoy a surge of battle-lust, near-total courage, dedication to the cause, and a willingness to follow the caster’s orders unless those orders verge into suicide or atrocity… and perhaps (Storyteller’s discretion) even then.
See also 1
Spheres
- Mind mage/power/sphere/mind