Classification: Union // Open
Classification: Union // Open Ref mage/power/rote/pulling-goodies-from-elsewhere

Pulling Goodies From Elsewhere

Rote · Mage

Mage

Rabbits, cards, guns, flowers… magicians have a long history with pulling out “that thing that wasn’t there before.” Especially for mages who wind up in captivity, this sort of trick is very handy in all sorts of situations.

Story-wise, a mage needs to have some method that fits his focus and allows him to pull things out of apparently thin air. It’s not just a matter of “fooling the audience” into accepting the trick (although slight-of-hand is certainly a valid instrument of focus), but a matter of doing something within the mage’s own belief system. A “time and space are delusions” mystic might be able to reach back to her apartment in a different city in order to retrieve her favorite jacket, but a hard-headed scientist could not accept such nonsense. Therefore, story-wise, the character must have a way of moving things around which suits his paradigm. That same scientist could have a hand-held Dimensional Compression Accesses System as his instrument of focus, and that device would allow him to employ the exact same Effect; take that instrument away from him, though, and he’s kinda screwed.

Game-wise…

• Correspondence 2-5 allows a mage to move things around, as described above under The Basics.

• Rules for making something appear that had not existed until that moment can be found under The Basics in

the Conjuration, Transformation, Shapechanging, and Modification section, p. 18.

See also 1

Spheres

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