Pre- and Postcognition
Rote · Mage
By using Time sight on places or objects (occasionally even on living things), a mage can try to spy upon the subject’s past or future. Such precognition allows the seer to spot what might happen, while postcognition allows her to witness what has already occurred.
Especially in mysterious situations, pre- and postcognition can become powerful tools and apparent story-wreckers. A mage who’s trying to identify a murderer, for instance, could hold the apparent murder weapon and figure out the mystery. End of story, right? Not exactly. A place or object, after all,
“witnesses” things only from a certain perspective. You can’t “change the camera angle” to better see the details you’re trying to discern. Let’s say that Malcolm Jamal Leonard wants to see who used a computer and what that person used it for; he works his rituals, lays his fingers on the keyboard, and senses… um, fingertaps. Keyboards don’t have eyes, after all, and so although he is sensing the past “experiences” of that keyboard, it’s not information Malcolm can use unless he’s clever about it – trying, for example, to figure out whether the fingertaps come from a man or woman, whether that person could type rapidly, whether only certain people would have access to the keyboard during the appropriate time, and so on…
Time magick, then, does not force the Storyteller to reveal anything she doesn’t want to reveal… only what she chooses to reveal.
See also 1
Spheres
- Time mage/power/sphere/time