Classification: Union // Open
Classification: Union // Open Ref mage/power/rote/opening-a-node-conflux

Opening a Node/ Conflux

Rote · Mage

Mage

A Master of Prime Arts can create a Node where one had not existed before. Pulling together the strands or whorls of energy in his surroundings, he can draw them to a single place and get them to erupt and flow into a lasting and consistent “knot” of life-force. Game-wise, this demands Prime 5 and roughly 10 successes per dot in the Node Background that gets created by that ritual. (The exact numbers of successes is a Storyteller’s prerogative; opening a Node in an area of thick Resonance is often easier than opening one in a place with very little “energy flow” to speak of.)

Technocrats skilled in Primal Utility can use the same technique to generate a Conflux – that is, a Technocratic Node

whose energies concentrate the raw force of quantum energy into usable form. Again, this requires Primal Utility 5, plus the appropriate rolled successes. Story-wise, this effort usually involves founding a business, staging a concert, tapping a source of precious materials (oil, gold, diamonds, etc.), and then setting up a method to exploit the resources that emerge.

Because Sleepers can’t usually see Quintessential energies, this Effect tends to be coincidental unless it involves fluxes of 10 Quintessence or more per turn. (See Is Energy-Work

See also 2

Instruments

  • Energy mage/trait/instrument/energy

Spheres

  • Prime mage/power/sphere/prime
Report a problem