Classification: Union // Open

Paths & Numina

39 records

Random
Name ▲ Kind Source
AlchemySorcery PathSorc
Anti-Psi LevelsNuminaHH2
Astral ProjectionNuminaHH2
ConjurationSorcery PathSorc
ConjurationNuminaKin
ConveyanceSorcery PathSorc
CyberkinesisNuminaHH2
DivinationSorcery PathSorc
DivinationNuminaKin
Empathic Healing (Charisma + Empathy)NuminaKin
EnchantmentSorcery PathSorc
EphemeraSorcery PathSorc
FascinationSorcery PathSorc
FortuneSorcery PathSorc
HealingSorcery PathSorc
HealingNuminaKin
HellfireSorcery PathSorc
Herbalism/BrewingNuminaKin
IllusionSorcery PathSorc
MaelstromsSorcery PathSorc
NecromancySorcery PathSorc
NecronicsSorcery PathSorc
OneiromancySorcery PathSorc
Path of CursesNuminaHH2
Path of DivinationNuminaHH2
Path of HealingNuminaHH2
PsychometryNuminaHH2
PyrokinesisNuminaHH2
Quintessence ManipulationSorcery PathSorc
ShadowsSorcery PathSorc
ShapeshiftingSorcery PathSorc
SoulstealingNuminaKin
Spirit ChasingNuminaKin
StarlightSorcery PathSorc
Summoning, Binding, and WardingSorcery PathSorc
TelekinesisNuminaHH2
True FaithNuminaHH2
True FaithNuminaKin
Weather ControlSorcery PathSorc
Classification: Union // Open Ref vampire/power/numina/pyrokinesis

Pyrokinesis

Numina · Vampire

Vampire
Roll
Manipulation + Awareness
Cost
1 Willpower
Duration
Once ignited, pyrokinetic fire becomes normal fire, and it behaves as described on page 297 of V20

Pyrokinesis is the ability to conjure fire via a glance. The pyrokinetic must see his target and then concentrate to conjure flame at that location. The number of successes on the activation roll determines the accuracy of where the Psychic places the flame. If the target is a sentient creature, she may attempt to dodge the blast with an opposed Dexterity + Athletics roll against the number of successes on the activation roll.

Fire conjured by the Path of Pyrokinesis must be released for it to have any effect. Thus, the pyrokinetic might summon forth a palm of flame, but so long as he holds it, he suffers no damage, and the fire casts no light other than being itself visible. Once the flame has been released, however, it burns normally, and the Psychic has no control over it. A pyrokinetic is not immune to his own flame once it is released; he burns as easily as anyone else. Botches with Pyrokinesis tend to be singularly spectacular, as the Psychic self immolates or sends flame shooting wildly about.

The Storyteller may increase the difficulty of the activation roll given any circumstances affecting the target of the flame. Setting fire to a wet log, for example, would indicate an increase of +1 to the difficulty, while igniting asbestos or water would increase the difficulty by 3.

Psychics with Pyrokinesis often live with the constant fear that their control will slip and fire will consume everything around them. Indeed, some pyrokinetics have woken to discover that they have set fire to their homes during particularly violent nightmares.

System

Roll: Manipulation + Awareness

Modifiers: By target, as above

Cost: 1 Willpower

Duration: Once ignited, pyrokinetic fire becomes normal fire, and it behaves as described on page 297 of V20

Pyrokinesis Levels

RatingDescription
•Candle (difficulty 3 to soak, one health level of aggravated damage per turn)
••Palm of Flame (difficulty 4 to soak, one health level of aggravated damage per turn)
•••Campfire (difficulty 5 to soak, two health levels of aggravated damage per turn)
••••Bonfire (difficulty 7 to soak, two health levels of Aggravated damage per turn)
•••••Inferno (difficulty 9 to soak, three health levels of Aggravated damage per turn)
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