Following the Path
Path of Enlightenment · Vampire
All Corrupters must be ready to place their masters’ desires above their own selfish motives. At any moment, the Corrupter could be called upon to serve as a tool or even a meal for his infernal lord, and he must obey without com-punction. Every goal, every Corrupter’s desire must bend toward the advancement of his demonic overlord’s mission at all times. And, whenever possible, the follower must also bring converts into the fold to recognize the superiority of a greater darkness.
Each infernal lord has its own agenda; most are catego-rized by a specific form of a recognized “evil.” Thus, a servant who’s pledged to the Lord of Disease might be charged with carefully spreading plagues and compromising medical achievements, while the Duke of Violence’s agent will likely push other vampires to acts of frenzied destruction and bloody combat whenever feasible.
The most effective Corrupters advance the goals of their demonic masters subtly and indirectly. A servant of chaos who embarks on a six-state killing spree will only draw unwanted attention to himself, while the Corrupter who quietly nudges other vampires to infiltrate the local police force and force
them to shoot innocent mortals furthers the work of his master in a better way. Corrupters who plot and scheme in this manner not only fulfill their demonic master’s wishes, they have also managed to recruit other vampires — both of which ensures their survival.
Common Abilities: The more insightful and cunning adherents of this path develop significant Occult Ability. Subterfuge, Etiquette, Intimidation and Empathy are also useful in drawing converts or hiding one’s true nature. The more martial Corrupters study enough Brawl and Melee to defend themselves in physical confrontations.
Preferred Disciplines: Followers of the Path of Evil Revelations protect themselves by gathering information with Auspex and developing bonds of loyalty with Presence. Many also study blood magic, including Thaumaturgy and Necromancy, as taught by their infernal lords.
See also 11
Abilities & Attributes
Disciplines
- Auspex vampire/power/discipline/auspex
- Presence vampire/power/discipline/presence
- Thaumaturgy vampire/power/discipline/thaumaturgy
Paths & Numina
- Necromancy mage/power/sorcery_path/necromancy
Rules
- Intimidation shared/rule/system/intimidation