Classification: Union // Open

Backgrounds

31 records

Random
Name ▲ Source
AlliesV20, W20
Alternate IdentityV20
AncestorsW20
Black Hand MembershipV20
ContactsV20, W20
Cost PowerW20
DomainV20
EquipmentKin
FameV20
FateW20
FetishW20
Garou FavorKin
GenerationV20
HerdV20
InfluenceV20
KinfolkW20
Kinfolk RitesKin
Memento de MorteLotC
MentorV20, W20
Power Center 101+ point poolM20
Pure BreedW20
RenownKin
ResourcesV20, W20
Resources (Kinfolk)Kin
RetainersV20
RitesW20
RitualsV20
Spirit HeritageW20
Spirit SlavesLotC
StatusV20
TotemW20
Classification: Union // Open Ref shared/trait/background/fate

Fate

Background

Shared

The Fate Background represents a prophecy that accompanied your birth or the creation of your pack. A Fate is always something significant, but it’s as likely to be dark and infamous as it is to be full of glory. In these times of Apocalypse, the Garou cannot afford to sacrifice even one warrior, no matter how dark the portents surrounding them are. However, even those with terrible fates often prove to be some of the greatest Garou, perhaps because they try so hard to defy their fate. Some even succeed.

In addition to the fame or infamy these prophecies garner you, once per game session you may use this Background to add successes to any roll that either failed or achieved fewer successes than were required. The player rolls his rating in this Background (difficulty 8) and adds any successes to those that were achieved in the original failed roll. If this means the action succeeds, the player should describe what fortuitous events caused him to succeed. If the Storyteller feels the player’s actions run against what he is destined to do, she may choose to disallow the use of the background.

When Fate is pooled among the pack, each member may call on this Background once per game session. If the action failed involves the entire pack in some way, then the player may draw on an amount of Fate up to the highest individual Fate in the pack. If the character is acting on her own, the player can only draw on an amount of Fate up to the lowest individual Fate in the pack (to a minimum of one). In a pack with pooled Fate, any character can raise her personal Fate with experience points, much like the Totem Background. However, she can only raise it up to the same level as the highest Fate in the pack — if no member of the pack starts with more than three dots of Fate, no pack member can ever buy Fate up to four or five dots.

Packs tend to garner prophecies of greater proportions than individuals. This is not only because of the greater weight a pack can swing compared to a single werewolf, but also because the Garou tend to see a pack’s accomplishments as more legitimate than those of just one person. For roleplaying purposes, consider the pack’s Fate to be equal to that of the highest Fate rating in the pack.

Fate may be pooled among a pack. • Your pack will be involved in an event that will make you known to the entire Garou Nation. For now, though, only those in your sept know of this prophecy. •• Your pack will be the cause of an event that greatly impacts your sept, such as the destruction of a long time enemy or a highly admired Garou. The Garou throughout the city or local geographical area in which you reside might know your fate.

••• Your pack will be responsible for an event that impacts werewolves across the continent, perhaps singlehandedly saving (or destroying) a caern. Any Garou in your hemisphere might know of the prophecy. •••• The actions of your pack will affect the entire Garou Nation, such as the defeat of a great Wyrm enemy or the massacre of dozens of Garou. There might be a cub or two that hasn’t heard of your destiny, but don’t count on it. ••••• You, or your pack, will be a direct factor in the fate of the Apocalypse, one way or another. There isn’t a cub that hasn’t heard of your destiny.

Ratings

Rating
•••Your pack will be responsible for an event that impacts werewolves across the continent, perhaps singlehandedly saving (or destroying) a caern. Any Garou in your hemisphere might know of the prophecy. •••• The actions of your pack will affect the entire Garou Nation, such as the defeat of a great Wyrm enemy or the massacre of dozens of Garou. There might be a cub or two that hasn’t heard of your destiny, but don’t count on it. ••••• You, or your pack, will be a direct factor in the fate of the Apocalypse, one way or another. There isn’t a cub that hasn’t heard of your destiny.
See also 1

Backgrounds

  • Totem shared/trait/background/totem
Referenced by 2

Items

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