{"id":"werewolf/power/gift/part-the-veil","type":"power","system":"gift","line":"werewolf","name":"Part the Veil","sources":[{"source":"W20","page":157,"folio":155}],"entries":["This potent Gift im­ munizes a human from the Delirium for a scene. However, the human will forget much of what he knows if exposed to the Delirium at a later date. An ancestor-spirit teaches this Gift.","System: The player spends a Gnosis point and rolls {@attribute Charisma|V20} + {@ability Empathy|V20}. Only one success is needed.","{@tribe Metis Gifts|BotW}","The spirit world has never hesitated to provide its blessings to metis — in the eyes of the spirits, a metis is as true a Garou as any other. {@tribe Metis Gifts|BotW} tend to be an eclectic collection of pacts and powers. Constantly scorned by their brethren and denied pride of place, metis learn to make friends where they can and take what allies they can get."],"level":5,"source_group":"breed","group_name":"Homid","system_text":["The player spends a Gnosis point and rolls Charisma + Empathy. Only one success is needed.","Metis Gifts","The spirit world has never hesitated to provide its blessings to metis — in the eyes of the spirits, a metis is as true a Garou as any other. Metis Gifts tend to be an eclectic collection of pacts and powers. Constantly scorned by their brethren and denied pride of place, metis learn to make friends where they can and take what allies they can get."],"_qa":{"flags":[],"parser":"bulleted_entries","confidence":0.9,"extracted":"2026-10-12","job":"w20-gifts"},"_links":{"self":"/api/v1/records/werewolf/power/gift/part-the-veil","html":"/records/werewolf/power/gift/part-the-veil","parent":null,"children":"/api/v1/records/werewolf/power/gift/part-the-veil/children","sources":[{"abbr":"W20","page":157,"folio":157,"title":"Werewolf: The Apocalypse 20th Anniversary Edition"}]},"_db":{"title":"Part the Veil","props":[["Breed","Homid"],["Cost","1 Gnosis"],["Roll","Charisma + Empathy"]],"parent_id":null,"level":5,"category":"Homid","summary":"This potent Gift im­ munizes a human from the Delirium for a scene. However, the human will forget much of what he knows if exposed to the Delirium at a later date. An ancestor-spirit teaches this Gift. System: The","tags":[],"children":[]}}