{"id":"werewolf/power/gift/fools-luck","type":"power","system":"gift","line":"werewolf","name":"Fool’s Luck","sources":[{"source":"CB","page":143,"folio":150},{"source":"CB","page":166,"folio":173}],"entries":["This Gift grants tem­ porary immunity to bad luck. A rabbit-spirit teaches it.","System: The player spends one Gnosis point. The character cannot botch any rolls until the sun next rises; treat any botches as normal failures.","With this Gift the {@fera Nuwisha|W20} plays games with fate itself. With the cackling of laughter she can swap good fortune for bad, twisting the strings of probability and fate between her fingers — though she has no control over the outcome. An avatar of Chung Kuel teaches this Gift.","System: When the target makes a roll, the were­ coyote’s player can spend a Gnosis point and roll {@attribute Wits|V20} + {@ability Enigmas|W20} (difficulty 7). If the {@fera Nuwisha|W20} rolls at least as many successes as her victim, his action fails as if he had rolled no successes. Set the victim’s dice aside, or make a note of the victim’s roll. The next time in the scene that the victim is called upon to make a roll, use the results of the dice roll (the numbers on the dice) that the {@fera Nuwisha|W20} interrupted. If the victim’s next action would have used a smaller dice pool or had a lower difficulty, he has a chance of great success — but if he must now use three dice showing “1, 2, 2” in place of his normal eight-dice pool, his future is very unlucky. A {@fera Nuwisha|W20} may not use this Gift on himself."],"level":4,"group_name":"Forms","_qa":{"flags":["duplicate_name"],"parser":"bulleted_entries","confidence":0.9,"extracted":"2026-10-12","job":"cb-gifts"},"_links":{"self":"/api/v1/records/werewolf/power/gift/fools-luck","html":"/records/werewolf/power/gift/fools-luck","parent":null,"children":"/api/v1/records/werewolf/power/gift/fools-luck/children","sources":[{"abbr":"CB","page":143,"folio":143,"title":"Changing Breeds"},{"abbr":"CB","page":166,"folio":166,"title":"Changing Breeds"}]},"_db":{"title":"Fool’s Luck","props":[["Cost","1 Gnosis"],["Roll","Wits + Enigmas (difficulty 7)"]],"parent_id":null,"level":4,"category":"Forms","summary":"This Gift grants tem­ porary immunity to bad luck. A rabbit-spirit teaches it. System: The player spends one Gnosis point. The character cannot botch any rolls until the sun next rises; treat any botches as normal","tags":[],"children":[]}}