{"id":"vampire/power/discipline_power/mental-maze","type":"power","system":"discipline_power","line":"vampire","name":"Mental Maze","sources":[{"source":"LotC","page":69,"folio":68}],"entries":["This power removes a victim’s sense of direction, forcing him to move in circles and binding him to an area of the vampire’s choosing. The vampire can trap a person in his own home. To the victim’s point of view, the house folds back on itself, and all the exits lead back inside.","System: The vampire’s player must make a Charisma + Intimidation roll (difficulty of the target’s current Willpower). The difficulty increases by 2 if the character cannot speak to her chosen victims, telling them they cannot escape. For each success, the character may affect one victim. The effects last a full scene.","Normally, the power is used in a multi-room structure such as a house, or an outside area about the same size. A much larger area (anything from an office tower to a neighborhood) reduces the difficulty by 1 and increases the duration to a full day. If the vampire wants to trap a victim within a single room, the character must expend a point of Willpower. A character must also expend a Willpower point to use the Mental Maze upon supernatural victims such as werewolves, mages, other vampires, or ghouls."],"_links":{"self":"/api/v1/records/vampire/power/discipline_power/mental-maze","html":"/records/vampire/power/discipline_power/mental-maze","parent":null,"children":"/api/v1/records/vampire/power/discipline_power/mental-maze/children","sources":[{"abbr":"LotC","page":69,"folio":69,"title":"Lore of the Clans"}]},"_db":{"title":"Mental Maze","props":[["Discipline","Obfuscate"],["Level","6"]],"parent_id":null,"level":6,"category":null,"summary":"This power removes a victim’s sense of direction, forcing him to move in circles and binding him to an area of the vampire’s choosing. The vampire can trap a person in his own home.","tags":[],"children":[]}}