{"id":"vampire/power/discipline_power/fog-over-sea","type":"power","system":"discipline_power","line":"vampire","name":"Fog Over Sea","sources":[{"source":"V20","page":459,"folio":451}],"entries":["Moving with the unnatural grace of a ghost, a koldun employing this power may stride across water as readily as land, leaving nary a ripple to mark his passing. Some vampires delight in using this power in conjunction with Pool of Lies to conjure phantasms to attend them.","System: For every success on the activation roll, the koldun may walk on water for one scene or one hour, whichever is longer. A koldun may choose to drop the effects of this power in order to submerge or swim; however, the vampire may not walk on water again unless he reactivates the power."],"_links":{"self":"/api/v1/records/vampire/power/discipline_power/fog-over-sea","html":"/records/vampire/power/discipline_power/fog-over-sea","parent":"/api/v1/records/vampire/power/discipline/the-way-of-water","children":"/api/v1/records/vampire/power/discipline_power/fog-over-sea/children","sources":[{"abbr":"V20","page":459,"folio":459,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"Fog Over Sea","props":[["Discipline","The Way of Water"]],"parent_id":"vampire/power/discipline/the-way-of-water","level":3,"category":null,"summary":"Moving with the unnatural grace of a ghost, a koldun employing this power may stride across water as readily as land, leaving nary a ripple to mark his passing. Some vampires delight in using this pow","tags":[],"children":[]}}