{"id":"vampire/power/discipline_power/bonecraft","type":"power","system":"discipline_power","line":"vampire","name":"Bonecraft","sources":[{"source":"V20","page":249,"folio":241}],"entries":["This terrible power allows a vampire to manipulate bone in the same manner that flesh is shaped. In conjunction with {@discipline_power Fleshcraft|V20}, above, this power enables a {@discipline Vicissitude|V20} practitioner to deform a victim (or herself) beyond recognition. This power should be used in conjunction with the flesh-shaping arts, unless the vampire wants to inflict injury on the victim (see below).","System: The vampire’s player must spend a blood point and make a {@attribute Strength|V20} + {@ability Medicine|V20} roll (difficulties as above). Bonecraft may be used without the flesh-shaping arts, as an offensive weapon. Each success scored on the {@attribute Strength|V20} + {@ability Medicine|V20} roll (difficulty 7) inflicts one health level of lethal damage on the victim, as his bones rip, puncture, and slice their way out of his skin.","The vampire may utilize this power (on herself or others) to form spikes or talons of bone, either on the knuckles as an offensive weapon or all over the body as defensive “quills.” If bone spikes are used, the vampire or victim takes one health level of lethal damage (the vampire’s comes from having the very sharp bone pierce through his skin — this weaponry doesn’t come cheaply). In the case of quills, the subject takes a number of health levels equal to five minus the number of successes (a botch kills the subject or sends the vampire into torpor). These health levels may be healed normally. Knuckle spikes inflict {@attribute Strength|V20} +1 lethal damage. Defensive quills inflict a hand-to-hand attacker’s {@attribute Strength|V20} in lethal damage unless the attacker scores three or more successes on the attack roll (in which case the attacker takes no damage); the defender still takes damage normally. Quills also enable the vampire or altered subject to add two to all damage inflicted via holds, clinches, or tackles.","A vampire who scores five or more successes on the {@attribute Strength|V20} + {@ability Medicine|V20} roll may cause a rival vampire’s rib cage to curve inward and pierce the heart. While this does not send a vampire into torpor, it does cause the affected vampire to lose half his blood points, as the seat of his vitae ruptures in a shower of gore."],"parent":"vampire/power/discipline/vicissitude","level":3,"_qa":{"flags":[],"parser":"section_entries","confidence":0.9,"extracted":"2026-10-15","job":"v20-disciplines"},"_links":{"self":"/api/v1/records/vampire/power/discipline_power/bonecraft","html":"/records/vampire/power/discipline_power/bonecraft","parent":"/api/v1/records/vampire/power/discipline/vicissitude","children":"/api/v1/records/vampire/power/discipline_power/bonecraft/children","sources":[{"abbr":"V20","page":249,"folio":249,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"Bonecraft","props":[["Discipline","Vicissitude"],["Cost","1 Blood"]],"parent_id":"vampire/power/discipline/vicissitude","level":3,"category":null,"summary":"This terrible power allows a vampire to manipulate bone in the same manner that flesh is shaped. In conjunction with Fleshcraft, above, this power enables a Vicissitude practitioner to deform a victim (or herself)","tags":[],"children":[]}}