{"id":"vampire/power/discipline_power/arms-of-the-abyss","type":"power","system":"discipline_power","line":"vampire","name":"Arms of the Abyss","sources":[{"source":"V20","page":197,"folio":189}],"entries":["Refining his control over darkness, the Kindred can create prehensile tentacles that emerge from patches of dim lighting. These tentacles may grasp, restrain, and constrict foes.","System: The player spends a blood point and makes a simple (never extended) {@attribute Manipulation|V20} + {@ability Occult|V20} roll (difficulty 7); each success enables the creation of a single tentacle. Each tentacle is six feet (two meters) long and possesses {@attribute Strength|V20} and {@attribute Dexterity|V20} ratings equal to the invoking vampire’s {@discipline Obtenebration|V20} Trait — {@discipline Potence|V20} and {@discipline Celerity|V20} dots are added to these {@attribute Strength|V20} and {@attribute Dexterity|V20} ratings, respectively. If the vampire chooses, she may spend a blood point either to increase a single tentacle’s {@attribute Strength|V20} or {@attribute Dexterity|V20} by one or to extend its length by another six feet or two meters. Each tentacle has four health levels, is affected by fire and sunlight as if it were a vampire, and soaks bashing and lethal damage using the vampire’s {@attribute Stamina|V20} + {@discipline Fortitude|V20}. Aggravated damage may not be soaked.","Tentacles may constrict foes, inflicting ({@attribute Strength|V20} +1) lethal damage per turn. Breaking the grasp of a tentacle requires the victim to win a resisted {@attribute Strength|V20} roll against the tentacle (difficulty 6 for each). However, tentacles cannot be used for any kind of manipulation, such as typing or driving.","All tentacles need not emanate from the same source — so long as there are multiple patches of suitable darkness, there are sources for the Arms of the Abyss. Controlling the tentacles does not require complete concentration; if the Kindred is not incapacitated or in torpor, she may control tentacles while carrying out other actions."],"parent":"vampire/power/discipline/obtenebration","level":3,"_qa":{"flags":[],"parser":"section_entries","confidence":0.9,"extracted":"2026-10-15","job":"v20-disciplines"},"_links":{"self":"/api/v1/records/vampire/power/discipline_power/arms-of-the-abyss","html":"/records/vampire/power/discipline_power/arms-of-the-abyss","parent":"/api/v1/records/vampire/power/discipline/obtenebration","children":"/api/v1/records/vampire/power/discipline_power/arms-of-the-abyss/children","sources":[{"abbr":"V20","page":197,"folio":197,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"Arms of the Abyss","props":[["Discipline","Obtenebration"],["Cost","1 Blood"]],"parent_id":"vampire/power/discipline/obtenebration","level":3,"category":null,"summary":"Refining his control over darkness, the Kindred can create prehensile tentacles that emerge from patches of dim lighting. These tentacles may grasp, restrain, and constrict foes. System: The player spends a blood point","tags":[],"children":[]}}