{"id":"vampire/power/discipline_power/apprentices-brooms","type":"power","system":"discipline_power","line":"vampire","name":"Apprentice’s Brooms","sources":[{"source":"V20","page":172,"folio":164}],"entries":["With Apprentice’s Brooms, the necromancer can make a dead body rise and perform a simple function. For example, the corpse could be set to carrying heavy objects, digging, or just shambling from place to place. The cadavers thus animated do not attack or defend themselves if interfered with, but instead attempt to carry out their given instructions until such time as they’ve been rendered inanimate. Generally it takes","Zombie Statistics","Corpses animated by a necromancer of {@discipline The Bone Path|V20|the Bone Path} have {@attribute Strength|V20} 3, {@attribute Dexterity|V20} 2, {@attribute Stamina|V20} 4, {@ability Brawl|V20} 2, and always act last in a turn (unless there are mitigating circumstances). They have zero Willpower points to spend, but resist attacks as if they have Willpower ratings of 10. All Mental and Social ratings are zero for a reanimated corpse, and zombies never attempt to dodge. {@npc Zombies|GaM}’ dice pools are not affected by damage, except that caused by fire or the claws and teeth of supernatural creatures. Most zombies have 10 health levels, but they are incapable of healing any damage they suffer. They have no minds or personalities to affect, so they are immune to uses of powers such as {@npc Dominate|V20} and {@npc Presence|V20}. Unless otherwise noted, they likewise cannot be usurped from the control of the necromancer invoking them.","dismemberment, flame, or something similar to destroy a corpse animated in this way.","System: A roll of {@attribute Wits|V20} + {@ability Occult|V20} (difficulty 7) and the expenditure of a point of both blood and Willpower are all that is necessary to animate corpses with Apprentice’s Brooms. The number of corpses animated is equal to the number of successes achieved. The necromancer must then state the task to which he is setting his zombies. The cadavers turn themselves to their work until they finish the job (at which point they collapse) or something (including time) destroys them.","Corpses animated in this way have no initiative of their own, and are unable to make value judgments. They respond to very literal instruction. Thus, a zombie could be told “sweep this room every day until all the dust and cobwebs are gone” or “transcribe this manuscript” with an expectation of reasonable results, while a more open-ended command such as “fix this motorcycle” or “research this Necromantic ritual and write down the results” would be doomed to failure.","Bodies energized by this power continue to decay, albeit at a much slower rate than normal."],"parent":"vampire/power/discipline/the-bone-path","level":2,"_qa":{"flags":[],"parser":"section_entries","confidence":0.9,"extracted":"2026-10-15","job":"v20-disciplines"},"_links":{"self":"/api/v1/records/vampire/power/discipline_power/apprentices-brooms","html":"/records/vampire/power/discipline_power/apprentices-brooms","parent":"/api/v1/records/vampire/power/discipline/the-bone-path","children":"/api/v1/records/vampire/power/discipline_power/apprentices-brooms/children","sources":[{"abbr":"V20","page":172,"folio":172,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"Apprentice’s Brooms","props":[["Discipline","The Bone Path"]],"parent_id":"vampire/power/discipline/the-bone-path","level":2,"category":null,"summary":"With Apprentice’s Brooms, the necromancer can make a dead body rise and perform a simple function. For example, the corpse could be set to carrying heavy objects, digging, or just shambling from place to place. The","tags":[],"children":[]}}