{"id":"vampire/power/discipline/the-way-of-water","type":"power","system":"discipline","line":"vampire","name":"The Way of Water","sources":[{"source":"V20","page":458,"folio":450}],"entries":["Largely practiced by koldun with havens near a large water source, this way can raise watery spirit slaves and dash a ship to splinters. More subtly, the vampire may lurk in the depths or conjure illusions to confound and dazzle his foes.","Attribute: Wits"],"_links":{"self":"/api/v1/records/vampire/power/discipline/the-way-of-water","html":"/records/vampire/power/discipline/the-way-of-water","parent":"/api/v1/records/vampire/power/discipline/koldunic-sorcery","children":"/api/v1/records/vampire/power/discipline/the-way-of-water/children","sources":[{"abbr":"V20","page":458,"folio":458,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"The Way of Water","props":[["Attribute","Wits"]],"parent_id":"vampire/power/discipline/koldunic-sorcery","level":null,"category":null,"summary":"Largely practiced by koldun with havens near a large water source, this way can raise watery spirit slaves and dash a ship to splinters. More subtly, the vampire may lurk in the depths or conjure illu","tags":[],"children":[{"id":"vampire/power/discipline_power/pool-of-lies","type":"power","system":"discipline_power","line":"vampire","name":"Pool of Lies","title":"Pool of Lies","parent_id":"vampire/power/discipline/the-way-of-water","level":1,"category":null,"summary":"This versatile power creates three-dimensional illusions along the surface of a water source. How a koldun uses such illusions depends on his temperament and will. It is just as easy to feign a divine","sources":"V20"},{"id":"vampire/power/discipline_power/watery-haven","type":"power","system":"discipline_power","line":"vampire","name":"Watery Haven","title":"Watery Haven","parent_id":"vampire/power/discipline/the-way-of-water","level":2,"category":null,"summary":"Just as the Gangrel meld with the earth, so may a koldun with this power sink beneath the water to escape the sun. The vampire does not so much submerge as merge with the water. Though his slumbering ","sources":"V20"},{"id":"vampire/power/discipline_power/fog-over-sea","type":"power","system":"discipline_power","line":"vampire","name":"Fog Over Sea","title":"Fog Over Sea","parent_id":"vampire/power/discipline/the-way-of-water","level":3,"category":null,"summary":"Moving with the unnatural grace of a ghost, a koldun employing this power may stride across water as readily as land, leaving nary a ripple to mark his passing. Some vampires delight in using this pow","sources":"V20"},{"id":"vampire/power/discipline_power/minions-of-the-deep","type":"power","system":"discipline_power","line":"vampire","name":"Minions of the Deep","title":"Minions of the Deep","parent_id":"vampire/power/discipline/the-way-of-water","level":4,"category":null,"summary":"By dripping his blood into a body of water, a koldun may summon or rouse embodied water elementals to serve him for a night. Such minions are infallibly loyal, if not especially clever. Despite their ","sources":"V20"},{"id":"vampire/power/discipline_power/doom-tide","type":"power","system":"discipline_power","line":"vampire","name":"Doom Tide","title":"Doom Tide","parent_id":"vampire/power/discipline/the-way-of-water","level":5,"category":null,"summary":"Many ships lie at the bottom of the Black Sea, shattered by the whirlpools of the koldun. Victims of this power must fight with every ounce of their strength or fall into the whirling, airless depths ","sources":"V20"}]}}