{"id":"vampire/power/discipline/the-path-of-mars","type":"power","system":"discipline","line":"vampire","name":"The Path of Mars","sources":[{"source":"V20","page":232,"folio":224}],"entries":["Those rare Sabbat who have retained Thaumaturgical talents have turned their focus to the assistance of the Sect in times of war. This path has proven useful, turning the tides of several confrontations with elder vampires. The path adopts a very martial stance, whereas other blood magics tend to have subtler, less violent effects. It is rumored that some Camarilla {@clan Tremere|V20} have learned this path, but very few of them have the right temperament to wield this path effectively."],"parent":"vampire/power/discipline/thaumaturgy","tags":["path"],"powers":["vampire/power/discipline_power/comrades-at-arms","vampire/power/discipline_power/fearless-heart","vampire/power/discipline_power/strike-true","vampire/power/discipline_power/war-cry","vampire/power/discipline_power/wind-dance"],"_qa":{"flags":[],"parser":"section_entries","confidence":0.9,"extracted":"2026-10-15","job":"v20-disciplines"},"level":null,"_links":{"self":"/api/v1/records/vampire/power/discipline/the-path-of-mars","html":"/records/vampire/power/discipline/the-path-of-mars","parent":"/api/v1/records/vampire/power/discipline/thaumaturgy","children":"/api/v1/records/vampire/power/discipline/the-path-of-mars/children","sources":[{"abbr":"V20","page":232,"folio":232,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"The Path of Mars","props":[],"parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"Those rare Sabbat who have retained Thaumaturgical talents have turned their focus to the assistance of the Sect in times of war. This path has proven useful, turning the tides of several confrontations with elder","tags":["path"],"children":[{"id":"vampire/power/discipline_power/war-cry","type":"power","system":"discipline_power","line":"vampire","name":"War Cry","title":"War Cry","parent_id":"vampire/power/discipline/the-path-of-mars","level":1,"category":null,"summary":"A vampire on the attack can focus his will, making him less susceptible to battle fear or the powers of the undead. The vampire shouts a primal scream to start the effect, though some thaumaturges have been known to","sources":"V20"},{"id":"vampire/power/discipline_power/strike-true","type":"power","system":"discipline_power","line":"vampire","name":"Strike True","title":"Strike True","parent_id":"vampire/power/discipline/the-path-of-mars","level":2,"category":null,"summary":"The vampire makes a single attack, guided by the unholy power of her Blood. This attack strikes its foe infallibly. System: By invoking this power, the player need not roll to see if the vampire’s attack hits — it does,","sources":"V20"},{"id":"vampire/power/discipline_power/wind-dance","type":"power","system":"discipline_power","line":"vampire","name":"Wind Dance","title":"Wind Dance","parent_id":"vampire/power/discipline/the-path-of-mars","level":3,"category":null,"summary":"The thaumaturge invokes the power of the winds, moving in a blur. She gains a preternatural edge in avoiding her enemies’ blows, moving out of their way before the enemy has a chance to throw them. System: The player","sources":"V20"},{"id":"vampire/power/discipline_power/fearless-heart","type":"power","system":"discipline_power","line":"vampire","name":"Fearless Heart","title":"Fearless Heart","parent_id":"vampire/power/discipline/the-path-of-mars","level":4,"category":null,"summary":"The vampire temporarily augments his abilities as a warrior. Through the mystical powers of blood magic, the character becomes a potent fighting force. System: Fearless Heart grants the vampire an extra point in each of","sources":"V20"},{"id":"vampire/power/discipline_power/comrades-at-arms","type":"power","system":"discipline_power","line":"vampire","name":"Comrades at Arms","title":"Comrades at Arms","parent_id":"vampire/power/discipline/the-path-of-mars","level":5,"category":null,"summary":"This ability extends the power of the previous abilities in the path. It allows any of the earlier effects to be applied to a group such as a pack or War Party. System: The player chooses one of the lower-level powers","sources":"V20"}]}}