{"id":"vampire/power/discipline/the-path-of-conjuring","type":"power","system":"discipline","line":"vampire","name":"The Path of Conjuring","sources":[{"source":"V20","page":228,"folio":220}],"entries":["Invoking objects “out of thin air” has been a staple of occult and supernatural legend since long before the rise of {@clan The Tremere|LotC|the Tremere}. This Thaumaturgical path enables powerful conjurations limited only by the mind of the practitioner.","Objects summoned via this path bear two distinct characteristics. They are uniformly “generic” in that each object summoned, if summoned again, would look exactly as it did at first. For example, a knife would be precisely the same knife if created twice; the two would be indistinguishable. Even a specific knife — the one a character’s father used to threaten her — would appear identical every time it was conjured. A rat would have repeated “tiled” patterns over its fur, and a garbage can would have a completely uniform fluted texture over its surface. Additionally, conjured objects bear no flaws: Weapons have no dents or scratches, tools have no distinguishing marks, and cellphones all look like they just came out of their packaging.","The limit on the size of conjured objects appears to be that of the conjurer: nothing larger than the thaumaturge can be created. The conjurer must also have some degree of familiarity with the object he wishes to call forth. Simply working from a picture or imagination calls for a higher difficulty, while objects with which the character is intimately familiar (such as the knife described above) may actually lower the difficulty, at the Storyteller’s discretion.","When a player rolls to conjure something, the successes gained on the roll indicate the quality of the summoned object. One success yields a shoddy, imperfect creation, while five successes garner the caster a nearly perfect replica."],"parent":"vampire/power/discipline/thaumaturgy","tags":["path"],"powers":["vampire/power/discipline_power/magic-of-the-smith","vampire/power/discipline_power/permanency","vampire/power/discipline_power/power-over-life","vampire/power/discipline_power/reverse-conjuration","vampire/power/discipline_power/summon-the-simple-form"],"_qa":{"flags":[],"parser":"section_entries","confidence":0.9,"extracted":"2026-10-15","job":"v20-disciplines"},"level":null,"_links":{"self":"/api/v1/records/vampire/power/discipline/the-path-of-conjuring","html":"/records/vampire/power/discipline/the-path-of-conjuring","parent":"/api/v1/records/vampire/power/discipline/thaumaturgy","children":"/api/v1/records/vampire/power/discipline/the-path-of-conjuring/children","sources":[{"abbr":"V20","page":228,"folio":228,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"The Path of Conjuring","props":[],"parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"Invoking objects “out of thin air” has been a staple of occult and supernatural legend since long before the rise of the Tremere. This Thaumaturgical path enables powerful conjurations limited only by the mind of the","tags":["path"],"children":[{"id":"vampire/power/discipline_power/summon-the-simple-form","type":"power","system":"discipline_power","line":"vampire","name":"Summon the Simple Form","title":"Summon the Simple Form","parent_id":"vampire/power/discipline/the-path-of-conjuring","level":1,"category":null,"summary":"At this level of mastery, the conjurer may create simple, inanimate objects. The object cannot have any moving parts and may not be made of multiple materials. For example, the conjurer may summon a steel baton, a lead","sources":"V20"},{"id":"vampire/power/discipline_power/magic-of-the-smith","type":"power","system":"discipline_power","line":"vampire","name":"Magic of the Smith","title":"Magic of the Smith","parent_id":"vampire/power/discipline/the-path-of-conjuring","level":3,"category":null,"summary":"The Kindred may now conjure complex objects of multiple components and with moving parts. For example, the thaumaturge can create guns, bicycles, chainsaws, or cellphones. System: Objects created via Magic of the Smith","sources":"V20"},{"id":"vampire/power/discipline_power/reverse-conjuration","type":"power","system":"discipline_power","line":"vampire","name":"Reverse Conjuration","title":"Reverse Conjuration","parent_id":"vampire/power/discipline/the-path-of-conjuring","level":4,"category":null,"summary":"This power allows the conjurer to “banish” into non-existence any object previously called forth via this path. System: This is an extended success roll. The conjurer must accumulate as many successes as the original","sources":"V20"},{"id":"vampire/power/discipline_power/power-over-life","type":"power","system":"discipline_power","line":"vampire","name":"Power Over Life","title":"Power Over Life","parent_id":"vampire/power/discipline/the-path-of-conjuring","level":5,"category":null,"summary":"This power cannot create true life, though it can summon forth impressive simulacra. Creatures (and people) summoned with this power lack the free will to act on their own, mindlessly following the simple instructions","sources":"V20"}]}}