{"id":"vampire/power/discipline/thaumaturgy","type":"power","system":"discipline","line":"vampire","name":"Thaumaturgy","sources":[{"source":"V20","page":220,"folio":212}],"entries":["Thaumaturgy encompasses blood magic and other sorcerous arts available to Kindred. {@clan The Tremere|LotC} Clan is best known for their possession (and jealous hoard-ing) of this Discipline. {@clan The Tremere|LotC} created Thaumaturgy by combining mortal wizardry with the power of vampiric vitae, and as a result it is a versatile and powerful Discipline. Although there are whispers of the existence of {@clan Tremere|V20} antitribu in {@sect The Sabbat|V20|the Sabbat}, other Clans in the Sword of Caine have also researched and","developed access to such mystical might. Nevertheless, {@clan The Tremere|LotC|the Tremere} of {@sect The Camarilla|V20|the Camarilla} remain this Discipline’s masters.","Many Kindred fear crossing the practitioners of Thaumaturgy. It is a very potent and mutable Discipline, and almost anything the Kindred wishes may be accomplished through its magic."],"powers":["vampire/power/discipline/elemental-mastery","vampire/power/discipline/hands-of-destruction","vampire/power/discipline/movement-of-the-mind","vampire/power/discipline/neptunes-might","vampire/power/discipline/thaumaturgical-countermagic","vampire/power/discipline/the-green-path","vampire/power/discipline/the-lure-of-flames","vampire/power/discipline/the-path-of-blood","vampire/power/discipline/the-path-of-conjuring","vampire/power/discipline/the-path-of-corruption","vampire/power/discipline/the-path-of-mars","vampire/power/discipline/the-path-of-technomancy","vampire/power/discipline/the-path-of-the-fathers-vengeance","vampire/power/discipline/weather-control","vampire/power/ritual/bind-the-accusing-tongue","vampire/power/ritual/blood-contract","vampire/power/ritual/blood-rush","vampire/power/ritual/blood-walk","vampire/power/ritual/bone-of-lies","vampire/power/ritual/burning-blade","vampire/power/ritual/clinging-of-the-insect","vampire/power/ritual/communicate-with-kindred-sire","vampire/power/ritual/defense-of-the-sacred-haven","vampire/power/ritual/deflection-of-wooden-doom","vampire/power/ritual/devils-touch","vampire/power/ritual/domino-of-life","vampire/power/ritual/donning-the-mask-of-shadows","vampire/power/ritual/enchant-talisman","vampire/power/ritual/engaging-the-vessel-of-transference","vampire/power/ritual/escape-to-a-true-friend","vampire/power/ritual/eyes-of-the-night-hawk","vampire/power/ritual/firewalker","vampire/power/ritual/flesh-of-fiery-touch","vampire/power/ritual/heart-of-stone","vampire/power/ritual/illuminate-the-trail-of-prey","vampire/power/ritual/incantation-of-the-shepherd","vampire/power/ritual/incorporeal-passage","vampire/power/ritual/machine-blitz","vampire/power/ritual/mirror-of-second-sight","vampire/power/ritual/other-warding-circle-rituals","vampire/power/ritual/paper-flesh","vampire/power/ritual/pavis-of-foul-presence","vampire/power/ritual/principal-focus-of-vitae-infusion","vampire/power/ritual/purity-of-flesh","vampire/power/ritual/recure-of-the-homeland","vampire/power/ritual/sanguine-assistant","vampire/power/ritual/shaft-of-belated-quiescence","vampire/power/ritual/splinter-servant","vampire/power/ritual/wake-with-evenings-freshness","vampire/power/ritual/ward-versus-ghouls","vampire/power/ritual/ward-versus-kindred","vampire/power/ritual/ward-versus-lupines","vampire/power/ritual/ward-versus-spirits","vampire/power/ritual/warding-circle-versus-ghouls","vampire/power/ritual/widows-spite"],"_qa":{"flags":[],"parser":"section_entries","confidence":0.9,"extracted":"2026-10-15","job":"v20-disciplines"},"level":null,"_links":{"self":"/api/v1/records/vampire/power/discipline/thaumaturgy","html":"/records/vampire/power/discipline/thaumaturgy","parent":null,"children":"/api/v1/records/vampire/power/discipline/thaumaturgy/children","sources":[{"abbr":"V20","page":220,"folio":220,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"Thaumaturgy","props":[],"parent_id":null,"level":null,"category":null,"summary":"Thaumaturgy encompasses blood magic and other sorcerous arts available to Kindred. The Tremere Clan is best known for their possession (and jealous hoard-ing) of this Discipline. The Tremere created Thaumaturgy by","tags":[],"children":[{"id":"vampire/power/discipline/elemental-mastery","type":"power","system":"discipline","line":"vampire","name":"Elemental Mastery","title":"Elemental Mastery","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"This path allows a vampire limited control over and communion with inanimate objects. Elemental Mastery can only be used to affect the unliving — a vampire could not cause a tree to walk by using Animate the Unmoving,","sources":"V20"},{"id":"vampire/power/discipline/hands-of-destruction","type":"power","system":"discipline","line":"vampire","name":"Hands of Destruction","title":"Hands of Destruction","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"This Path is practiced most commonly by the various thaumaturges of the Sabbat. Though it is not widely seen outside that Sect, a few Camarilla Tremere have managed to learn the secrets of this path over the centuries.","sources":"V20"},{"id":"vampire/power/discipline/movement-of-the-mind","type":"power","system":"discipline","line":"vampire","name":"Movement of the Mind","title":"Movement of the Mind","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"This path gives the thaumaturge the ability to move objects telekinetically through the mystic power of blood. At higher levels, even flight is possible (but be careful who sees you…). Objects under the character’s","sources":"V20"},{"id":"vampire/power/discipline/neptunes-might","type":"power","system":"discipline","line":"vampire","name":"Neptune’s Might","title":"Neptune’s Might","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"Vampires are rarely associated with the ocean in most mythologies, and most Kindred have nothing to do with water in large quantities simply because they have no reason to do so. Nevertheless, Neptune’s Might has enjoyed a small, but devoted, following for centuries among Camarilla thaumaturges.","sources":"V20"},{"id":"vampire/power/discipline/thaumaturgical-countermagic","type":"power","system":"discipline","line":"vampire","name":"Thaumaturgical Countermagic","title":"Thaumaturgical Countermagic","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"This is less of a path than it is a separate Discipline, as the power to resist Thaumaturgy can be taught independently of Thaumaturgy, even to those Kindred who are incapable of mastering the simplest ritual. Though","sources":"V20"},{"id":"vampire/power/discipline/the-green-path","type":"power","system":"discipline","line":"vampire","name":"The Green Path","title":"The Green Path","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"The Green Path deals with the manipulation of plant matter of all sorts. Anything more complex than an algae bloom can theoretically be controlled through the appropriate application of this path. Ferns, roses,","sources":"V20"},{"id":"vampire/power/discipline/the-lure-of-flames","type":"power","system":"discipline","line":"vampire","name":"The Lure of Flames","title":"The Lure of Flames","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"This path grants the thaumaturge the ability to conjure forth mystical flames — small fires at first, but skilled magicians may create great conflagrations. Fire created by this path is not “natural.” In fact, many","sources":"V20"},{"id":"vampire/power/discipline/the-path-of-blood","type":"power","system":"discipline","line":"vampire","name":"The Path of Blood","title":"The Path of Blood","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"Almost every Tremere studies the Path of Blood as her primary path. It encompasses some of the most fundamental principles of Thaumaturgy, based as it is on the manipulation of Kindred vitae. If a player wishes to","sources":"V20"},{"id":"vampire/power/discipline/the-path-of-conjuring","type":"power","system":"discipline","line":"vampire","name":"The Path of Conjuring","title":"The Path of Conjuring","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"Invoking objects “out of thin air” has been a staple of occult and supernatural legend since long before the rise of the Tremere. This Thaumaturgical path enables powerful conjurations limited only by the mind of the","sources":"V20"},{"id":"vampire/power/discipline/the-path-of-corruption","type":"power","system":"discipline","line":"vampire","name":"The Path of Corruption","title":"The Path of Corruption","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"The origins of this path are hotly debated among those who are familiar with its intricacies. One theory holds that its secrets were taught to the Tremere by demons and that use of it brings the practitioner dangerously","sources":"V20"},{"id":"vampire/power/discipline/the-path-of-mars","type":"power","system":"discipline","line":"vampire","name":"The Path of Mars","title":"The Path of Mars","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"Those rare Sabbat who have retained Thaumaturgical talents have turned their focus to the assistance of the Sect in times of war. This path has proven useful, turning the tides of several confrontations with elder","sources":"V20"},{"id":"vampire/power/discipline/the-path-of-technomancy","type":"power","system":"discipline","line":"vampire","name":"The Path of Technomancy","title":"The Path of Technomancy","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"The newest path to be accepted by the Tremere hierarchy as part of the Clan’s official body of knowledge, the Path of Technomancy is a relatively recent innovation, developed in the latter half of the 20th century. The","sources":"V20"},{"id":"vampire/power/discipline/the-path-of-the-fathers-vengeance","type":"power","system":"discipline","line":"vampire","name":"The Path of the Father’s Vengeance","title":"The Path of the Father’s Vengeance","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"This path, based loosely on a powerful thaumaturge’s interpretations of the Book of Nod, devotes itself to delivering justice to the race of Cainites. Each power supposedly has some precedent in the parables of the","sources":"V20"},{"id":"vampire/power/discipline/weather-control","type":"power","system":"discipline","line":"vampire","name":"Weather Control","title":"Weather Control","parent_id":"vampire/power/discipline/thaumaturgy","level":null,"category":null,"summary":"Command over the weather has long been a staple power of wizards both mortal and immortal, and this path is said to predate the Tremere by millennia. The proliferation of usage of this path outside the Clan tends to","sources":"V20"}]}}