{"id":"vampire/power/discipline/spiritus","type":"power","system":"discipline","line":"vampire","name":"Spiritus","sources":[{"source":"V20","page":473,"folio":465}],"entries":["The Discipline of Spiritus opens the vampire up to worlds and vistas — and methods of feeding — that most Kindred can never touch. Vampires are spiritually dead, unable to create life. The shamanic ritual that created the Ahrimanes, though, allowed a spiritual connection between the undead and the vast, living world all around them. While the vampire can barely scratch the surface of what living shamans can accomplish, the Discipline of Spiritus is still formidable."],"_links":{"self":"/api/v1/records/vampire/power/discipline/spiritus","html":"/records/vampire/power/discipline/spiritus","parent":null,"children":"/api/v1/records/vampire/power/discipline/spiritus/children","sources":[{"abbr":"V20","page":473,"folio":473,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"Spiritus","props":[],"parent_id":null,"level":null,"category":null,"summary":"The Discipline of Spiritus opens the vampire up to worlds and vistas — and methods of feeding — that most Kindred can never touch. Vampires are spiritually dead, unable to create life. The shamanic ri","tags":[],"children":[{"id":"vampire/power/discipline_power/aid-from-spirits","type":"power","system":"discipline_power","line":"vampire","name":"Aid from Spirits","title":"Aid from Spirits","parent_id":"vampire/power/discipline/spiritus","level":1,"category":null,"summary":"Spirits are everywhere, but invisible to most living (and unliving) beings. This power allows the vampire to briefly rouse the spirit of an object, making that object perform its intended function bet","sources":"V20"},{"id":"vampire/power/discipline_power/summon-spirit-beasts","type":"power","system":"discipline_power","line":"vampire","name":"Summon Spirit Beasts","title":"Summon Spirit Beasts","parent_id":"vampire/power/discipline/spiritus","level":2,"category":null,"summary":"The vampire might not fully understand the link between “animal” and “animal-spirit,” but spirits of aggressive animals are usually more than willing to take on a physical body and fight for the vampi","sources":"V20"},{"id":"vampire/power/discipline_power/aspect-of-the-beast","type":"power","system":"discipline_power","line":"vampire","name":"Aspect of the Beast","title":"Aspect of the Beast","parent_id":"vampire/power/discipline/spiritus","level":3,"category":null,"summary":"Instead of calling up animal spirits, the vampire learns to emulate aspects of those spirits herself. In this way, she can become faster, stronger, tougher, or gain the special powers of nearly any an","sources":"V20"},{"id":"vampire/power/discipline_power/engling-fury","type":"power","system":"discipline_power","line":"vampire","name":"Engling Fury","title":"Engling Fury","parent_id":"vampire/power/discipline/spiritus","level":4,"category":null,"summary":"Spirits abound — supposedly everything, from one’s shirt to the very air, has one. The Ahrimane can take those spirits into herself, break them down, and refresh her own mental reserves. This destroys","sources":"V20"},{"id":"vampire/power/discipline_power/the-wild-beast","type":"power","system":"discipline_power","line":"vampire","name":"The Wild Beast","title":"The Wild Beast","parent_id":"vampire/power/discipline/spiritus","level":5,"category":null,"summary":"The Ahrimane grows leaner, lithe, and strong. She hunches over slightly, her eyes become slitted and catlike, and she grows vicious claws on her hands. Her features become slightly feline, and in this","sources":"V20"}]}}