{"id":"vampire/power/discipline/necromancy","type":"power","system":"discipline","line":"vampire","name":"Necromancy","sources":[{"source":"V20","page":167,"folio":159}],"entries":["Necromancy is both a Discipline and a school of blood magic devoted to the command of the souls of the dead. It’s similar to {@npc Thaumaturgy|V20} in that it has several “paths” and accompanying “rituals” rather than a strict linear progression of powers. The study of Necromancy is not widespread among the Kindred, and its practitioners — primarily {@clan The Giovanni|LotC|the Giovanni} — are shunned and despised for their foul practices (until those practices become useful, of course).","Over the centuries, the various schools of vampiric Necromancy have evolved and diversified from an earlier form of death magic, leaving several distinct paths of necromantic magic available to Cainites. Nearly all modern necromancers learn {@discipline The Sepulchre Path|V20|the Sepulchre Path} first before extending their studies to other paths. The primary Necromancy path increases automatically as the character increases her overall Necromancy rating. Other paths must be bought separately, using the experience costs for secondary paths.","Like {@npc Thaumaturgy|V20}, Necromancy has also spawned a series of rituals. While not nearly so immediate in effect as the basic powers of Necromancy, Necromantic rituals can have impressive long-term effects. Unsurprisingly, the elements of Necromantic ritual are things like long-buried corpses and hands from the cadavers of hanged men, so obtaining suitable materials can be quite difficult.","System: A Cainite necromancer must learn at least three levels in his primary path before learning his first level in a secondary Necromancy path. He must then master the primary path (all five levels) before acquiring any knowledge of a third path."],"powers":["vampire/power/discipline/path-of-the-four-humors","vampire/power/discipline/the-ash-path","vampire/power/discipline/the-bone-path","vampire/power/discipline/the-cenotaph-path","vampire/power/discipline/the-corpse-in-the-monster","vampire/power/discipline/the-graves-decay","vampire/power/discipline/the-sepulchre-path","vampire/power/discipline/vitreous-path","vampire/power/ritual/baleful-doll","vampire/power/ritual/bastone-diabolico","vampire/power/ritual/blood-dance","vampire/power/ritual/cadavers-touch","vampire/power/ritual/call-of-the-hungry-dead","vampire/power/ritual/chill-of-oblivion","vampire/power/ritual/dead-mans-hand","vampire/power/ritual/din-of-the-damned","vampire/power/ritual/divine-sign","vampire/power/ritual/eldritch-beacon","vampire/power/ritual/esilio","vampire/power/ritual/eyes-of-the-grave","vampire/power/ritual/insight","vampire/power/ritual/knowing-stone","vampire/power/ritual/minestra-di-morte","vampire/power/ritual/nightmare-drums","vampire/power/ritual/occhio-duomo-morto","vampire/power/ritual/peek-past-the-shroud","vampire/power/ritual/puppet","vampire/power/ritual/ritual-of-the-smoking-mirror","vampire/power/ritual/ritual-of-the-unearthed-fetter","vampire/power/ritual/ritual-of-xipe-totec","vampire/power/ritual/tempesta-scudo","vampire/power/ritual/the-hand-of-glory","vampire/power/ritual/the-ritual-of-pochtli","vampire/power/ritual/two-centimes"],"_qa":{"flags":[],"parser":"section_entries","confidence":0.9,"extracted":"2026-10-15","job":"v20-disciplines"},"level":null,"_links":{"self":"/api/v1/records/vampire/power/discipline/necromancy","html":"/records/vampire/power/discipline/necromancy","parent":null,"children":"/api/v1/records/vampire/power/discipline/necromancy/children","sources":[{"abbr":"V20","page":167,"folio":167,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"Necromancy","props":[["Roll","Intelligence + Occult"]],"parent_id":null,"level":null,"category":null,"summary":"Necromancy is both a Discipline and a school of blood magic devoted to the command of the souls of the dead. It’s similar to Thaumaturgy in that it has several “paths” and accompanying “rituals” rather than a strict","tags":[],"children":[{"id":"vampire/power/discipline/path-of-the-four-humors","type":"power","system":"discipline","line":"vampire","name":"Path of the Four Humors","title":"Path of the Four Humors","parent_id":"vampire/power/discipline/necromancy","level":null,"category":null,"summary":"Philosophically, the four humors represent different qualities, split along two axes: hot and cold, and wet and dry. Blood is hot and wet; phlegm is cold and wet; yellow bile is hot and dry; and black bile is cold and","sources":"V20"},{"id":"vampire/power/discipline/the-ash-path","type":"power","system":"discipline","line":"vampire","name":"The Ash Path","title":"The Ash Path","parent_id":"vampire/power/discipline/necromancy","level":null,"category":null,"summary":"The Ash Path allows necromancers to peer into the lands of the dead, and even affect things there. Of the paths of Necromancy, the Ash Path is the most perilous to learn, because many of the path’s uses increase a","sources":"V20"},{"id":"vampire/power/discipline/the-bone-path","type":"power","system":"discipline","line":"vampire","name":"The Bone Path","title":"The Bone Path","parent_id":"vampire/power/discipline/necromancy","level":null,"category":null,"summary":"The Bone Path is concerned primarily with corpses and the methods by which dead souls can be restored to the living world — temporarily or otherwise.","sources":"V20"},{"id":"vampire/power/discipline/the-cenotaph-path","type":"power","system":"discipline","line":"vampire","name":"The Cenotaph Path","title":"The Cenotaph Path","parent_id":"vampire/power/discipline/necromancy","level":null,"category":null,"summary":"Practitioners of the Cenotaph Path are primarily concerned with discovering or forging links between the living world and the Shadowlands. It functions on the principle that a Kindred, already a corpse, is an unnatural","sources":"V20"},{"id":"vampire/power/discipline/the-corpse-in-the-monster","type":"power","system":"discipline","line":"vampire","name":"The Corpse in the Monster","title":"The Corpse in the Monster","parent_id":"vampire/power/discipline/necromancy","level":null,"category":null,"summary":"This path enhances the necromantic understanding of the unliving form and allows the user to fully experience the corpse as a gateway between life and death. The path lets the vampire apply some of a corpse’s traits to","sources":"V20"},{"id":"vampire/power/discipline/the-graves-decay","type":"power","system":"discipline","line":"vampire","name":"The Grave’s Decay","title":"The Grave’s Decay","parent_id":"vampire/power/discipline/necromancy","level":null,"category":null,"summary":"This path is derived from the observation of the working of time on all things mortal. Stone crumbles and the corpse rots away to nothing, a process of endless fascination to the lost Cainites known as Cappadocians.","sources":"V20"},{"id":"vampire/power/discipline/the-sepulchre-path","type":"power","system":"discipline","line":"vampire","name":"The Sepulchre Path","title":"The Sepulchre Path","parent_id":"vampire/power/discipline/necromancy","level":null,"category":null,"summary":"Through the Sepulchre path, the vampire can witness, summon, and command the spirits of the dead. At higher levels, the necromancer can force the ghost to remain in a particular place or object, or even damage wraiths","sources":"V20"},{"id":"vampire/power/discipline/vitreous-path","type":"power","system":"discipline","line":"vampire","name":"Vitreous Path","title":"Vitreous Path","parent_id":"vampire/power/discipline/necromancy","level":null,"category":null,"summary":"The Vitreous Path allows a necromancer to control and influence the energies pertaining to death. This extremely rare path manipulates entropy, a force that even most necromancers are uncomfortable harness-ing. A","sources":"V20"}]}}