{"id":"vampire/faction/bloodline/country-gangrel","type":"faction","system":"bloodline","line":"vampire","name":"Country Gangrel","sources":[{"source":"V20","page":438,"folio":430}],"entries":["The Country {@clan Gangrel|V20} resemble the independent and {@sect The Camarilla|V20|Camarilla} Gangrel — they are savage, vicious hunters, more comfortable in the wilds between cities than the concrete jungles. {@sect The Sabbat|V20} has seen a influx of Gangrel converts from the Camarilla, and these Hunters easily lost themselves in stalking and killing.","The Country {@clan Gangrel|V20} serve the {@sect The Sabbat|V20|Sabbat} as assassins and scouts, using their command of animals to gather intelligence on the comings and goings of other Kindred. Travel between cities was never exactly safe, as Lupines seem to prowl any patch of land large enough to grow a few trees (or so {@sect The Camarilla|V20|Camarilla} elders have always told their childer), but with the Hunters prowling about, looking for wayward neonates, itinerant Kindred face even more dire threats.","This might sound like {@sect The Camarilla|V20|Camarilla} propaganda, but the Country {@clan Gangrel|V20} do all they can to make it true. Free from the constraints of having to look human, these creatures relish the chance to hunt as wolves hunt — savagely and in packs. If they have a regret, it’s that their prey can’t usually run fast enough to make the hunt last.","Nickname: Hunters","Disciplines: {@discipline Animalism|V20}, {@discipline Fortitude|V20}, {@discipline Protean|V20}","Weakness: The Hunters have the same weakness as their non-{@sect The Sabbat|V20|Sabbat} counterparts (p. 55). Each time a Country {@clan Gangrel|V20} frenzies, he gains a temporary animalistic feature, which may replace an existing temporary one. The mechanical impact of such a feature is up to Storyteller discretion.",{"type":"quote","text":"Lost? Bad place for lost. Wanna run now?"}],"section_id":"V20-0144","nickname":"Hunters","vampire":{"weakness":"The Hunters have the same weakness as their non-The Sabbat counterparts (p. 55). Each time a Country Gangrel frenzies, he gains a temporary animalistic feature, which may replace an existing temporary one. The mechanical impact of such a feature is up to Storyteller discretion."},"quote":"Lost? Bad place for lost. Wanna run now?","_qa":{"flags":[],"parser":"hand_fix","confidence":0.9,"extracted":"2026-10-15","job":"reader-feedback"},"faction_type":"bloodline","_links":{"self":"/api/v1/records/vampire/faction/bloodline/country-gangrel","html":"/records/vampire/faction/bloodline/country-gangrel","parent":null,"children":"/api/v1/records/vampire/faction/bloodline/country-gangrel/children","sources":[{"abbr":"V20","page":438,"folio":438,"title":"Vampire: The Masquerade 20th Anniversary Edition"}]},"_db":{"title":"Country Gangrel","props":[["Nickname","Hunters"],["Disciplines","Animalism, Fortitude, Protean"]],"parent_id":null,"level":null,"category":null,"summary":"The Country Gangrel resemble the independent and Camarilla Gangrel — they are savage, vicious hunters, more comfortable in the wilds between cities than the concrete jungles. The Sabbat has seen a influx of Gangrel","tags":[],"children":[]}}